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Topic: Bots? AI? (Read 718 times)
Spartacus
MechWarrior
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Posts: 77
Bots? AI?
«
on:
August 25, 2008, 05:39:48 PM »
One thing I have enjoyed doing with various games is game customization. The combination of Bot AI changes by MechStorm with mechs/weapons from MekTek makes for some interesting game play...the right combo can generate a bot that can continuously pwn your butt over and over.
I've already discovered how to mod AI in Crysis - there is a new mod called the Ultra_Hard_Mod which just changes/adds to the diff_bauer.cfg file. Causes an amazing difference.
So the question is: is MWLL going to have bots? Will they have similarly configurable AI?
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Whiplash
HAI GUYZ I MAKE STUFF MOOOOOOOV
MWLL DEV
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Re: Bots? AI?
«
Reply #1 on:
August 25, 2008, 05:41:30 PM »
Bots don't like mechs, so no bots now or in the foreseeable future.
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Spartacus
MechWarrior
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Posts: 77
Re: Bots? AI?
«
Reply #2 on:
August 26, 2008, 05:37:49 AM »
That's what I thought - My knowledge of game coding is primitive so please be patient! The existing human mesh/bone structures in the game couldn't be used to build mechs, right? From what I recall, the Mechs are having to be built from the ground up.
If the human figures in game could have been used, the extant AI scripts that are assigned to those combatants could have theoretically also been used.
So there is no way to re-assign AI to another figure? I really need to spend more time with SandBox, but I don't want to do that until it's going to be worth my time...
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Whiplash
HAI GUYZ I MAKE STUFF MOOOOOOOV
MWLL DEV
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Re: Bots? AI?
«
Reply #3 on:
August 26, 2008, 01:16:54 PM »
Quote from: Spartacus on August 26, 2008, 05:37:49 AM
That's what I thought - My knowledge of game coding is primitive so please be patient! The existing human mesh/bone structures in the game couldn't be used to build mechs, right? From what I recall, the Mechs are having to be built from the ground up.
If the human figures in game could have been used, the extant AI scripts that are assigned to those combatants could have theoretically also been used.
So there is no way to re-assign AI to another figure? I really need to spend more time with SandBox, but I don't want to do that until it's going to be worth my time...
Uh, the 'mechs wouldn't be the AI, the AI would pilot the 'mechs.
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Landros Radick
Audio Director
Lead Dev
Star Colonel
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Landros "DarkWolf" Radick
Re: Bots? AI?
«
Reply #4 on:
August 26, 2008, 04:12:48 PM »
As it sits in CryEngine2, there's no way to have a vehicle be controlled by AI without a character being inside of it and being told how to work the vehicle. Throw in Weapon Groups, what normally is untraversable to become traversable, jumpjets and component damage and it becomes such a huge load of work that it's just too high a bar to set. As such, don't expect it in the first release or even tertiary release(s), this might have to be something up to community talented AI coders to come up with..
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Spartacus
MechWarrior
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Posts: 77
Re: Bots? AI?
«
Reply #5 on:
August 26, 2008, 06:58:58 PM »
> Uh, the 'mechs wouldn't be the AI, the AI would pilot the 'mechs.
Yes...I think that is a major difference, isn't it? In Mercs, you *are* the mech, more or less, even tho you can eject when blown up.
But MWLL is taking a different approach - by necessity, I would presume. You have human models that have some default ability (I think elemental) that get into a vehicle. But when you are in that vehicle, as far as the game is concerned, you are that vehicle, right? So what I was thinking of is straightforward using the Mercs model, just replace a couple of words in your statement:
The BODY wouldn't be the MIND, the MIND woud pilot (direct) the BODY.
See what I mean? But nevermind, really. This is all academic, and getting a bit philosphical, to boot. I got your message.
Keep up the good work guys.
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ToeBall
Code Monkey One
Lead Dev
Star Colonel
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Posts: 956
Re: Bots? AI?
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Reply #6 on:
August 26, 2008, 11:49:33 PM »
Sorry, wouldn't work, and I'm not about to recode mechs again!
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KitLightning
Resident Necromancer
Star Colonel
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Posts: 803
πάντα ρει, και ουδέν μένει
Re: Bots? AI?
«
Reply #7 on:
August 30, 2008, 06:57:14 AM »
Quote from: ToeBall on August 26, 2008, 11:49:33 PM
Sorry, wouldn't work, and I'm not about to recode mechs again!
Just as long as you can make them stand up ´n´ walk, shoot and get blown to pieces I´m happy
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"Acerrima proximorum odia" ~ Tacitus
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Aurora Paradox
Lance Sergeant
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Clan Smoke Jaguar - Alpha Star - Star Colonel
Re: Bots? AI?
«
Reply #8 on:
August 30, 2008, 10:48:27 AM »
Quote from: KitLightning on August 30, 2008, 06:57:14 AM
Quote from: ToeBall on August 26, 2008, 11:49:33 PM
Sorry, wouldn't work, and I'm not about to recode mechs again!
Just as long as you can make them stand up ´n´ walk, shoot and get blown to pieces I´m happy
Agreed.
Aurora Paradox
Clan Smoke Jaguar
Alpha Star
Star Captain
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Criminal
Technical Director
Lead Dev
Living Legend
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Posts: 2740
Re: Bots? AI?
«
Reply #9 on:
September 05, 2008, 12:12:05 PM »
How would you guys feel about clearing our a base of Koreans
cause thats more than dooable
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KitLightning
Resident Necromancer
Star Colonel
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Posts: 803
πάντα ρει, και ουδέν μένει
Re: Bots? AI?
«
Reply #10 on:
September 05, 2008, 01:34:42 PM »
hmmm ... when did the Koreans enter the CBT universe Crim
[turns yellow .. oh they have my spare parts for my PC (ups)]
I would rather clear an entire force of Clanners ... Clan Ghost Bear or Clan Coyote *he!he!*
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"Acerrima proximorum odia" ~ Tacitus
www.pinksniperiii.deviantart.com
TheANIMAL
Lance Sergeant
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Posts: 135
Marcus Nicholls
Re: Bots? AI?
«
Reply #11 on:
September 09, 2008, 02:48:05 PM »
When the beta comes along, i'll look into the idea, although i havent modded ai since doom3, and that was very unsuccessful. Before then i did some AI on Age of Empires 2, which was a bit easier (simple strategy that was modifyable on notepad!)
If i were to do it i'd have the Mech as a drone and not worry about anything else, just getting the AI to make the damn thing move would be the biggest step for me.
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