MechWarrior: Living Legends Banner
News:
Pages: [1] 2
  Print  
Author Topic: Speshul effecks!  (Read 796 times)
Flyingdebris
Lance Captain
***
Offline Offline

Posts: 266


View Profile
« on: September 02, 2008, 09:42:38 AM »

Just some ideas i wanted to toss out onto the killing room floor

-Dirt fountains.  Say your mech falls down and eats it, or lands after a JJ flight.  Remember the dirt fountain effect from the tukkayid cinematic from mw2 mercs that the mad dog kicks up after it dies?  Something like that. 

-Air vehicle crashes.  helos and areospace crash into roiling fireballs, the kind you see in airshow accidents.  Or at least an approximation of that effect.  Most other games either have a small pathetic explosion, or bounce a firey rigid destroyed model of the aircraft off the ground.  Never feels like a proper boom.

-Cockpit interior.  If you can get emergency lighting flashing and smoke in the cockpit when your mech is critical i will love you forever.
Logged
PanzerBoxb
Captain Cheese™
Star Colonel
****
Offline Offline

Posts: 835



View Profile
« Reply #1 on: September 02, 2008, 10:56:53 AM »

Just some ideas i wanted to toss out onto the killing room floor

-Dirt fountains.  Say your mech falls down and eats it, or lands after a JJ flight.  Remember the dirt fountain effect from the tukkayid cinematic from mw2 mercs that the mad dog kicks up after it dies?  Something like that.

A-frickin-men!  Having such environmental effects would go a long way for immersion.  However, I imagine that said effects might require a fair bit of resources to implement.

Quote
-Air vehicle crashes.  helos and areospace crash into roiling fireballs, the kind you see in airshow accidents.  Or at least an approximation of that effect.  Most other games either have a small pathetic explosion, or bounce a firey rigid destroyed model of the aircraft off the ground.  Never feels like a proper boom.

Even when they do have the model break up it usually is a very short lived explosion.

Quote
-Cockpit interior.  If you can get emergency lighting flashing and smoke in the cockpit when your mech is critical i will love you forever.

With mouth?  Cheesy
Logged
KitLightning
Resident Necromancer
Star Colonel
****
Offline Offline

Posts: 808


πάντα ρει, και ουδέν μένει


View Profile WWW
« Reply #2 on: September 02, 2008, 11:20:06 AM »

erh! Flyiungdebries, how much I like your ideas they are not to be implemented in any games within the near future, that the standard users rig is not powerfull anuf to show all those details. And if they were, did you ever woundered how fast a rig you gotta run to have smoke and flashing lights within the cockpit, in conjunction with the exterior environtment and all thats happening there! Try a 3D rig, with 3x1GB GraphicCards and 3xquadcore CPU and 16GB of RAM!


-Dirt fountains.  Say your mech falls down and eats it, or lands after a JJ flight.  Remember the dirt fountain effect from the tukkayid cinematic from mw2 mercs that the mad dog kicks up after it dies?  Something like that. 

added maps for the smoke effects, adds more resourses to be executed via the CPU/GPU.

-Air vehicle crashes.  helos and areospace crash into roiling fireballs, the kind you see in airshow accidents.  Or at least an approximation of that effect.  Most other games either have a small pathetic explosion, or bounce a firey rigid destroyed model of the aircraft off the ground.  Never feels like a proper boom.

Again more maps and particle system stresses the two vital core units on the MB, so bigger Hardware for this is to be obtained by the gamer.

-Cockpit interior.  If you can get emergency lighting flashing and smoke in the cockpit when your mech is critical i will love you forever.

See above!


But hey I like it, and I would love to see it in the future.  Roll Eyes
Logged



          "Acerrima proximorum odia" ~ Tacitus

             www.pinksniperiii.deviantart.com
Flyingdebris
Lance Captain
***
Offline Offline

Posts: 266


View Profile
« Reply #3 on: September 02, 2008, 12:42:05 PM »

ah bummer.

oh well
Logged
Landros Radick
Audio Director
Lead Dev
Star Colonel
*
Offline Offline

Posts: 835


Landros "DarkWolf" Radick


View Profile
« Reply #4 on: September 02, 2008, 03:03:28 PM »

Just some ideas i wanted to toss out onto the killing room floor

-Dirt fountains.  Say your mech falls down and eats it, or lands after a JJ flight.  Remember the dirt fountain effect from the tukkayid cinematic from mw2 mercs that the mad dog kicks up after it dies?  Something like that. 

-Air vehicle crashes.  helos and areospace crash into roiling fireballs, the kind you see in airshow accidents.  Or at least an approximation of that effect.  Most other games either have a small pathetic explosion, or bounce a firey rigid destroyed model of the aircraft off the ground.  Never feels like a proper boom.

-Cockpit interior.  If you can get emergency lighting flashing and smoke in the cockpit when your mech is critical i will love you forever.

flyingdebris, are you still at Day 1?

And current day rigs can handle what you describe, it just takes time and performance away from other things to do them which is why a lot of games don't. One game that is really breaking ground on physics and special effects is Red Faction: Guerrilla and that works awesomely fast on the 360 and PS3 (and PC).

If we can, we will, but as with everything else "Don't expect it on initial release."
« Last Edit: September 02, 2008, 03:05:59 PM by Landros Radick » Logged
Flyingdebris
Lance Captain
***
Offline Offline

Posts: 266


View Profile
« Reply #5 on: September 02, 2008, 04:15:15 PM »

yep still there  Grin

naw i understand, i just want to see dirt fountains and fireballs in all games i play
Logged
Masakari
I wont forgot to brung it next time :downs:
MWLL DEV
Star Colonel
*
Offline Offline

Posts: 922


Better safe than sorry.


View Profile
« Reply #6 on: September 02, 2008, 05:22:38 PM »

smoking like this http://www.youtube.com/watch?v=lKlkTKwOsB4&feature=related ?
Logged


:conspiracy:
How i play this is it just for making it or playing and making it
Fail
Flyingdebris
Lance Captain
***
Offline Offline

Posts: 266


View Profile
« Reply #7 on: September 02, 2008, 05:49:49 PM »

more like this

http://www.youtube.com/watch?v=vSefWH655KQ
Logged
Masakari
I wont forgot to brung it next time :downs:
MWLL DEV
Star Colonel
*
Offline Offline

Posts: 922


Better safe than sorry.


View Profile
« Reply #8 on: September 02, 2008, 06:08:47 PM »

While looking through explosion videos on youtube I found this... http://www.youtube.com/watch?v=thS0cimuqFY&feature=related

that's the mayor Adam West voice from family guy in that video o_0
Logged


:conspiracy:
How i play this is it just for making it or playing and making it
Fail
Flyingdebris
Lance Captain
***
Offline Offline

Posts: 266


View Profile
« Reply #9 on: September 02, 2008, 10:16:44 PM »

underwater mech death effects anyone?
Logged
Kaldskryke
Bondsman
*
Offline Offline

Posts: 14


View Profile
« Reply #10 on: September 03, 2008, 01:58:17 PM »

erh! Flyiungdebries, how much I like your ideas they are not to be implemented in any games within the near future, that the standard users rig is not powerfull anuf to show all those details. And if they were, did you ever woundered how fast a rig you gotta run to have smoke and flashing lights within the cockpit, in conjunction with the exterior environtment and all thats happening there! Try a 3D rig, with 3x1GB GraphicCards and 3xquadcore CPU and 16GB of RAM!
Sorry, dude. Effects like this really don't have to be that hard.

For example, smoke and stuff in the cockpit can be nothing more than standard fare particle effects, which really don't take a lot of work. Same with a 'dirt spray'. You just throw up some dirt-textured quads that blink out after a bit. No problem. Truly deformable terrain is not needed for these little effects.

An airplane crash wouldn't be terribly hard, either I think. The plane model would get some simple fire and smoke effects, and the game engine would just let the model free-fall and land for a while before removing the object entirely.

I can't imagine it would cause much of an FPS drop.
Logged
Landros Radick
Audio Director
Lead Dev
Star Colonel
*
Offline Offline

Posts: 835


Landros "DarkWolf" Radick


View Profile
« Reply #11 on: September 03, 2008, 04:02:26 PM »

erh! Flyiungdebries, how much I like your ideas they are not to be implemented in any games within the near future, that the standard users rig is not powerfull anuf to show all those details. And if they were, did you ever woundered how fast a rig you gotta run to have smoke and flashing lights within the cockpit, in conjunction with the exterior environtment and all thats happening there! Try a 3D rig, with 3x1GB GraphicCards and 3xquadcore CPU and 16GB of RAM!
Sorry, dude. Effects like this really don't have to be that hard.

For example, smoke and stuff in the cockpit can be nothing more than standard fare particle effects, which really don't take a lot of work. Same with a 'dirt spray'. You just throw up some dirt-textured quads that blink out after a bit. No problem. Truly deformable terrain is not needed for these little effects.

An airplane crash wouldn't be terribly hard, either I think. The plane model would get some simple fire and smoke effects, and the game engine would just let the model free-fall and land for a while before removing the object entirely.

I can't imagine it would cause much of an FPS drop.

Actually, during one of our test sessions, I did see a VTOL bite it similarly to the airplane crash videos. He got shot out of the sky and the debris was throwing up a bunch of particles of smoke and fire.. looked very very cool!
Logged
Tiger842
Lance Sergeant
***
Online Online

Posts: 214


View Profile
« Reply #12 on: September 03, 2008, 04:15:06 PM »

Again I shall bring in some Crysis MP examples. If you hit the tail rotor of a Heli it would realistically spin out of control. If you injured it enough (80% damage) it would fall from the sky with flames tailing it until it collided with the ground and blew up. The realism in that is quite amusing.

My favorite is when you blow up a VTOL or Heli the pieces fall to the ground and can insta-kill anyone below. It's very funny to see the guy who killed you with a rocket be killed by your heli debris.
« Last Edit: September 03, 2008, 04:17:09 PM by Tiger842 » Logged
Flyingdebris
Lance Captain
***
Offline Offline

Posts: 266


View Profile
« Reply #13 on: September 03, 2008, 04:34:29 PM »

you know, if there could be a little leeway between pilot death and vehcile falling from the sky like a fireball...

I think it'd be fun to have the final moments of the flight where you are surrounded by fire and are out of control still have you alive and able to still be seeing whats going on from the cockpit up until impact and explosion.
Logged
Tiger842
Lance Sergeant
***
Online Online

Posts: 214


View Profile
« Reply #14 on: September 03, 2008, 04:44:12 PM »

You can stay in the Heli while it falls outta the sky and at the last moment bail out and parachute or pray you hit a slope...I hope this mod retains this for ships like the Karnov and Donar Seems like they could just change the model and keep all the features of it since it's just another vehicle with rotor-blades.
Logged
Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Metallic Abyss Theme by SMFers
Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com
Valid XHTML 1.0! Valid CSS!