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Speshul effecks!
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Topic: Speshul effecks! (Read 796 times)
Flyingdebris
Lance Captain
Offline
Posts: 266
Speshul effecks!
«
on:
September 02, 2008, 09:42:38 AM »
Just some ideas i wanted to toss out onto the killing room floor
-Dirt fountains. Say your mech falls down and eats it, or lands after a JJ flight. Remember the dirt fountain effect from the tukkayid cinematic from mw2 mercs that the mad dog kicks up after it dies? Something like that.
-Air vehicle crashes. helos and areospace crash into roiling fireballs, the kind you see in airshow accidents. Or at least an approximation of that effect. Most other games either have a small pathetic explosion, or bounce a firey rigid destroyed model of the aircraft off the ground. Never feels like a proper boom.
-Cockpit interior. If you can get emergency lighting flashing and smoke in the cockpit when your mech is critical i will love you forever.
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PanzerBoxb
Captain Cheese™
Star Colonel
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Posts: 835
Re: Speshul effecks!
«
Reply #1 on:
September 02, 2008, 10:56:53 AM »
Quote from: Flyingdebris on September 02, 2008, 09:42:38 AM
Just some ideas i wanted to toss out onto the killing room floor
-Dirt fountains. Say your mech falls down and eats it, or lands after a JJ flight. Remember the dirt fountain effect from the tukkayid cinematic from mw2 mercs that the mad dog kicks up after it dies? Something like that.
A-frickin-men! Having such environmental effects would go a long way for immersion. However, I imagine that said effects might require a fair bit of resources to implement.
Quote
-Air vehicle crashes. helos and areospace crash into roiling fireballs, the kind you see in airshow accidents. Or at least an approximation of that effect. Most other games either have a small pathetic explosion, or bounce a firey rigid destroyed model of the aircraft off the ground. Never feels like a proper boom.
Even when they do have the model break up it usually is a very short lived explosion.
Quote
-Cockpit interior. If you can get emergency lighting flashing and smoke in the cockpit when your mech is critical i will love you forever.
With mouth?
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KitLightning
Resident Necromancer
Star Colonel
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Posts: 808
πάντα ρει, και ουδέν μένει
Re: Speshul effecks!
«
Reply #2 on:
September 02, 2008, 11:20:06 AM »
erh! Flyiungdebries, how much I like your ideas they are not to be implemented in any games within the near future, that the standard users rig is not powerfull anuf to show all those details. And if they were, did you ever woundered how fast a rig you gotta run to have smoke and flashing lights within the cockpit, in conjunction with the exterior environtment and all thats happening there! Try a 3D rig, with 3x1GB GraphicCards and 3xquadcore CPU and 16GB of RAM!
Quote from: Flyingdebris on September 02, 2008, 09:42:38 AM
-Dirt fountains. Say your mech falls down and eats it, or lands after a JJ flight. Remember the dirt fountain effect from the tukkayid cinematic from mw2 mercs that the mad dog kicks up after it dies? Something like that.
added maps for the smoke effects, adds more resourses to be executed via the CPU/GPU.
Quote from: Flyingdebris on September 02, 2008, 09:42:38 AM
-Air vehicle crashes. helos and areospace crash into roiling fireballs, the kind you see in airshow accidents. Or at least an approximation of that effect. Most other games either have a small pathetic explosion, or bounce a firey rigid destroyed model of the aircraft off the ground. Never feels like a proper boom.
Again more maps and particle system stresses the two vital core units on the MB, so bigger Hardware for this is to be obtained by the gamer.
Quote from: Flyingdebris on September 02, 2008, 09:42:38 AM
-Cockpit interior. If you can get emergency lighting flashing and smoke in the cockpit when your mech is critical i will love you forever.
See above!
But hey I like it, and I would love to see it in the future.
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"Acerrima proximorum odia" ~ Tacitus
www.pinksniperiii.deviantart.com
Flyingdebris
Lance Captain
Offline
Posts: 266
Re: Speshul effecks!
«
Reply #3 on:
September 02, 2008, 12:42:05 PM »
ah bummer.
oh well
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Landros Radick
Audio Director
Lead Dev
Star Colonel
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Posts: 835
Landros "DarkWolf" Radick
Re: Speshul effecks!
«
Reply #4 on:
September 02, 2008, 03:03:28 PM »
Quote from: Flyingdebris on September 02, 2008, 09:42:38 AM
Just some ideas i wanted to toss out onto the killing room floor
-Dirt fountains. Say your mech falls down and eats it, or lands after a JJ flight. Remember the dirt fountain effect from the tukkayid cinematic from mw2 mercs that the mad dog kicks up after it dies? Something like that.
-Air vehicle crashes. helos and areospace crash into roiling fireballs, the kind you see in airshow accidents. Or at least an approximation of that effect. Most other games either have a small pathetic explosion, or bounce a firey rigid destroyed model of the aircraft off the ground. Never feels like a proper boom.
-Cockpit interior. If you can get emergency lighting flashing and smoke in the cockpit when your mech is critical i will love you forever.
flyingdebris, are you still at Day 1?
And current day rigs can handle what you describe, it just takes time and performance away from other things to do them which is why a lot of games don't. One game that is really breaking ground on physics and special effects is Red Faction: Guerrilla and that works awesomely fast on the 360 and PS3 (and PC).
If we can, we will, but as with everything else "Don't expect it on initial release."
«
Last Edit: September 02, 2008, 03:05:59 PM by Landros Radick
»
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Flyingdebris
Lance Captain
Offline
Posts: 266
Re: Speshul effecks!
«
Reply #5 on:
September 02, 2008, 04:15:15 PM »
yep still there
naw i understand, i just want to see dirt fountains and fireballs in all games i play
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Masakari
I wont forgot to brung it next time :downs:
MWLL DEV
Star Colonel
Offline
Posts: 922
Better safe than sorry.
Re: Speshul effecks!
«
Reply #6 on:
September 02, 2008, 05:22:38 PM »
smoking like this
http://www.youtube.com/watch?v=lKlkTKwOsB4&feature=related
?
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:conspiracy:
Quote from: ATLAS2696 on May 14, 2008, 08:00:44 PM
How i play this is it just for making it or playing and making it
Fail
Flyingdebris
Lance Captain
Offline
Posts: 266
Re: Speshul effecks!
«
Reply #7 on:
September 02, 2008, 05:49:49 PM »
more like this
http://www.youtube.com/watch?v=vSefWH655KQ
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Masakari
I wont forgot to brung it next time :downs:
MWLL DEV
Star Colonel
Offline
Posts: 922
Better safe than sorry.
Re: Speshul effecks!
«
Reply #8 on:
September 02, 2008, 06:08:47 PM »
While looking through explosion videos on youtube I found this...
http://www.youtube.com/watch?v=thS0cimuqFY&feature=related
that's the mayor Adam West voice from family guy in that video o_0
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:conspiracy:
Quote from: ATLAS2696 on May 14, 2008, 08:00:44 PM
How i play this is it just for making it or playing and making it
Fail
Flyingdebris
Lance Captain
Offline
Posts: 266
Re: Speshul effecks!
«
Reply #9 on:
September 02, 2008, 10:16:44 PM »
underwater mech death effects anyone?
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Kaldskryke
Bondsman
Offline
Posts: 14
Re: Speshul effecks!
«
Reply #10 on:
September 03, 2008, 01:58:17 PM »
Quote from: KitLightning on September 02, 2008, 11:20:06 AM
erh! Flyiungdebries, how much I like your ideas they are not to be implemented in any games within the near future, that the standard users rig is not powerfull anuf to show all those details. And if they were, did you ever woundered how fast a rig you gotta run to have smoke and flashing lights within the cockpit, in conjunction with the exterior environtment and all thats happening there! Try a 3D rig, with 3x1GB GraphicCards and 3xquadcore CPU and 16GB of RAM!
Sorry, dude. Effects like this really don't have to be that hard.
For example, smoke and stuff in the cockpit can be nothing more than standard fare particle effects, which really don't take a lot of work. Same with a 'dirt spray'. You just throw up some dirt-textured quads that blink out after a bit. No problem. Truly deformable terrain is not needed for these little effects.
An airplane crash wouldn't be terribly hard, either I think. The plane model would get some simple fire and smoke effects, and the game engine would just let the model free-fall and land for a while before removing the object entirely.
I can't imagine it would cause much of an FPS drop.
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Landros Radick
Audio Director
Lead Dev
Star Colonel
Offline
Posts: 835
Landros "DarkWolf" Radick
Re: Speshul effecks!
«
Reply #11 on:
September 03, 2008, 04:02:26 PM »
Quote from: Kaldskryke on September 03, 2008, 01:58:17 PM
Quote from: KitLightning on September 02, 2008, 11:20:06 AM
erh! Flyiungdebries, how much I like your ideas they are not to be implemented in any games within the near future, that the standard users rig is not powerfull anuf to show all those details. And if they were, did you ever woundered how fast a rig you gotta run to have smoke and flashing lights within the cockpit, in conjunction with the exterior environtment and all thats happening there! Try a 3D rig, with 3x1GB GraphicCards and 3xquadcore CPU and 16GB of RAM!
Sorry, dude. Effects like this really don't have to be that hard.
For example, smoke and stuff in the cockpit can be nothing more than standard fare particle effects, which really don't take a lot of work. Same with a 'dirt spray'. You just throw up some dirt-textured quads that blink out after a bit. No problem. Truly deformable terrain is not needed for these little effects.
An airplane crash wouldn't be terribly hard, either I think. The plane model would get some simple fire and smoke effects, and the game engine would just let the model free-fall and land for a while before removing the object entirely.
I can't imagine it would cause much of an FPS drop.
Actually, during one of our test sessions, I did see a VTOL bite it similarly to the airplane crash videos. He got shot out of the sky and the debris was throwing up a bunch of particles of smoke and fire.. looked very very cool!
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Tiger842
Lance Sergeant
Online
Posts: 214
Re: Speshul effecks!
«
Reply #12 on:
September 03, 2008, 04:15:06 PM »
Again I shall bring in some Crysis MP examples. If you hit the tail rotor of a Heli it would realistically spin out of control. If you injured it enough (80% damage) it would fall from the sky with flames tailing it until it collided with the ground and blew up. The realism in that is quite amusing.
My favorite is when you blow up a VTOL or Heli the pieces fall to the ground and can insta-kill anyone below. It's very funny to see the guy who killed you with a rocket be killed by your heli debris.
«
Last Edit: September 03, 2008, 04:17:09 PM by Tiger842
»
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Flyingdebris
Lance Captain
Offline
Posts: 266
Re: Speshul effecks!
«
Reply #13 on:
September 03, 2008, 04:34:29 PM »
you know, if there could be a little leeway between pilot death and vehcile falling from the sky like a fireball...
I think it'd be fun to have the final moments of the flight where you are surrounded by fire and are out of control still have you alive and able to still be seeing whats going on from the cockpit up until impact and explosion.
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Tiger842
Lance Sergeant
Online
Posts: 214
Re: Speshul effecks!
«
Reply #14 on:
September 03, 2008, 04:44:12 PM »
You can stay in the Heli while it falls outta the sky and at the last moment bail out and parachute or pray you hit a slope...I hope this mod retains this for ships like the
Karnov
and
Donar
Seems like they could just change the model and keep all the features of it since it's just another vehicle with rotor-blades.
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