MechWarrior: Living Legends Banner
News:
Pages: [1]
  Print  
Author Topic: Macross, MechWarrior, BattleTech?  (Read 625 times)
BHawthorne
Bondsman
*
Offline Offline

Posts: 11



View Profile
« on: September 09, 2008, 12:16:33 PM »

I got curious about BattleTech and MechWarrior because of Macross. How do they relate to eachother. Is Macross an alternate universe? Are there licensing issues with Macross items being in MWLL? Has anyone pondered a Macross TC using MWLL?
Logged
PanzerBoxb
Captain Cheese™
Star Colonel
****
Offline Offline

Posts: 835



View Profile
« Reply #1 on: September 09, 2008, 01:03:07 PM »

Macross was done before either BattleTech/MechWarrior but some of the designs were "incorporated" into the original BT release.  Harmony Gold, owners of the RoboTech (American version of Macross) sued FASA and won, thus forcing the removal of all similar properties.
Logged
BHawthorne
Bondsman
*
Offline Offline

Posts: 11



View Profile
« Reply #2 on: September 09, 2008, 01:20:02 PM »

Macross was done before either BattleTech/MechWarrior but some of the designs were "incorporated" into the original BT release.  Harmony Gold, owners of the RoboTech (American version of Macross) sued FASA and won, thus forcing the removal of all similar properties.

Hrrrm, well that sorta sucks.  Roll Eyes
Logged
PanzerBoxb
Captain Cheese™
Star Colonel
****
Offline Offline

Posts: 835



View Profile
« Reply #3 on: September 09, 2008, 01:59:21 PM »

Not really.  It forced FASA to be unique in their development of BattleTech which, for the most part, was very well executed.
Logged
BHawthorne
Bondsman
*
Offline Offline

Posts: 11



View Profile
« Reply #4 on: September 09, 2008, 02:15:51 PM »

Not really.  It forced FASA to be unique in their development of BattleTech which, for the most part, was very well executed.

No, I meant that sucks for me, because I would have loved to see Macross faction stuff in MWLL. Grin
Logged
PanzerBoxb
Captain Cheese™
Star Colonel
****
Offline Offline

Posts: 835



View Profile
« Reply #5 on: September 09, 2008, 02:46:32 PM »

Well, you could start your own RoboTech mod.  Grin
Logged
BHawthorne
Bondsman
*
Offline Offline

Posts: 11



View Profile
« Reply #6 on: September 09, 2008, 02:52:57 PM »

Well, you could start your own RoboTech mod.  Grin

True enough. But it sounds like whoever owns Macross license is a bit sue happy if I read what occured with FASA correctly above. I'd probably end up after all the modding and modeling done served with a cease and desist letter that companies are so fond of throwing around.I'm wary or investing so much time into something that could get wiped out of existance by lawyers. Grin
« Last Edit: September 09, 2008, 03:02:43 PM by BHawthorne » Logged
AoP
Web Admin & Community Manager
Lead Dev
Living Legend
*
Offline Offline

Posts: 1778



View Profile WWW
« Reply #7 on: September 09, 2008, 03:02:18 PM »

Well, you could start your own RoboTech mod.  Grin

True enough. But it sounds like whoever owns Macross license is a bit sue happy if I read what occured with FASA correctly above. I'd probably end up after all the modding and modeling done served with a cease and desist letter that companies are so fond of throwing around. Grin

If I was to start a mod like that, I'd create a basic design document just so I could prove I'm serious about it and then request a non-commercial license before starting any further work.
Logged


=================
With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
==================
BHawthorne
Bondsman
*
Offline Offline

Posts: 11



View Profile
« Reply #8 on: September 09, 2008, 03:05:48 PM »

If I was to start a mod like that, I'd create a basic design document just so I could prove I'm serious about it and then request a non-commercial license before starting any further work.

Not to be a pessamist but wouldn't it be almost an impossable to get a non-commercial Macross license? I mean, Macross is a big money maker right now over in Japan. What incentive would they have to allow such a thing? I'm not saying I won't follow up on that idea, it's just that it seems like it would be an impossable sell.
Logged
PanzerBoxb
Captain Cheese™
Star Colonel
****
Offline Offline

Posts: 835



View Profile
« Reply #9 on: September 09, 2008, 03:13:46 PM »

Over in Japan it is monster huge.  Here in the States...not so much.  In the PC gaming realm it is nonexistent.  The worst that can happen is they say no.
Logged
Hellfire
MechWarrior
**
Offline Offline

Posts: 84



View Profile
« Reply #10 on: September 09, 2008, 03:22:14 PM »

Macross was done before either BattleTech/MechWarrior but some of the designs were "incorporated" into the original BT release.  Harmony Gold, owners of the RoboTech (American version of Macross) sued FASA and won, thus forcing the removal of all similar properties.
The didn't win, they settled out of court. Probably because neither company actually owned the rights to the mechs in question.

Logged
AoP
Web Admin & Community Manager
Lead Dev
Living Legend
*
Offline Offline

Posts: 1778



View Profile WWW
« Reply #11 on: September 09, 2008, 04:37:43 PM »

Not to be a pessamist but wouldn't it be almost an impossable sell to get a non-commercial Macross license? I mean, Macross is a big money maker right now over in Japan. What incentive would they have to allow such a thing? I'm not saying I won't follow up on that idea, it's just that it seems like it would be an impossable sell.

It's up to you to sell it. Why would it be a good idea to give the license? Because a free product can draw lots of attention to their commercial products, just to give an example.
Also, you never know.. they might just like the idea. And if they don't like the idea, they might still like your idea and how you worked with it and for example offer you a job.
Logged


=================
With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
==================
BHawthorne
Bondsman
*
Offline Offline

Posts: 11



View Profile
« Reply #12 on: September 09, 2008, 04:56:39 PM »

Not to be a pessamist but wouldn't it be almost an impossable sell to get a non-commercial Macross license? I mean, Macross is a big money maker right now over in Japan. What incentive would they have to allow such a thing? I'm not saying I won't follow up on that idea, it's just that it seems like it would be an impossable sell.

It's up to you to sell it. Why would it be a good idea to give the license? Because a free product can draw lots of attention to their commercial products, just to give an example.
Also, you never know.. they might just like the idea. And if they don't like the idea, they might still like your idea and how you worked with it and for example offer you a job.

I guess the first step is to ask MWLL devs if they're ok with a Macross mod of MWLL some time down the road?
Logged
AoP
Web Admin & Community Manager
Lead Dev
Living Legend
*
Offline Offline

Posts: 1778



View Profile WWW
« Reply #13 on: September 09, 2008, 05:47:45 PM »

I guess the first step is to ask MWLL devs if they're ok with a Macross mod of MWLL some time down the road?

I believe it's not yet fully decided to which extent we can and will share our raw materials with the public, sorry.
Logged


=================
With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
==================
BHawthorne
Bondsman
*
Offline Offline

Posts: 11



View Profile
« Reply #14 on: September 10, 2008, 02:51:14 AM »

I guess the first step is to ask MWLL devs if they're ok with a Macross mod of MWLL some time down the road?

I believe it's not yet fully decided to which extent we can and will share our raw materials with the public, sorry.

That's reasonable. Thanks for the up front answer. Smiley
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Metallic Abyss Theme by SMFers
Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com
Valid XHTML 1.0! Valid CSS!