-----------------------------------------
--------- KNOWN ISSUES - 0.16.1 --------
-----------------------------------------

------ GAMEPLAY -------

- If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :)
- In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter.
- BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly.
- When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button)
- BA hardmount MG cannot be fired during SRM reload while the SRM are selected
- BA arm remains in position when hardmount MG is expended - weapon switch clears it
- BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected
- BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however. 
- Bpod hit detection remains buggy
- In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that.
- BA will show up as both air and surface targets
- Upon entering a Heavy Vtol your Free Reticule setting will be forced to On (Off is not supported on them) since this is a global setting, next time you get in a mech it will still be on, so if you prefer off in mechs you will need to press the button to turn it off every time after you take a heavy vtol.

---- GAME SYSTEMS -----

- Crashes can happen. Workarounds are available in the Troubleshooting guide.
- You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide.

------- AUDIO ---------

- Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving.

-------- MAPS ---------

- TC_Palisades: Both ASF factories will only build one ASF at a time.
- TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved
- TC_Scorched on low settings may cause blinding issues in the water

-------- HUD ----------

- Certain HUD elements might overlap other UI elements.
- BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once
- There is a hang up in frames when you switch targets when using the tank HUD.
- BA SRM ammo counter states you have one ammo when you spawn, which you do not. This could not be easily fixed as it is a default state problem rather than it reading your actual ammo. Once you switch to the weapon, it will read your actual ammo and update.

------ CONTROLS -------

- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup

-------- VISUAL -------

- Sometimes solid yellow camo looks like gold on certain assets

-----------------------------------------
------------- VERSION 0.16.1 ------------
-----------------------------------------

----- GAMEPLAY ------

- Karnov
	- Moved some armor from wings to body
	- Increased average max forward speed up to ~181kph from ~161kph
	- Ticket cost 10->9
	- Tier 11->9
	- Base Chassis cost reduced by 10k
	- Turned mounted RL10s on wings inward by 1 degree to help with convergence 
	- Removed Heavy Kinetic Bonus Modifier, reduced Light Kinetic Bonus Modifier to 1.05 from 1.15
- Anhur
	- Moved some armor from wings to body
	- Increased average max forward speed up to ~181kph from ~161kph
	- Ticket cost 11->10
	- Tier 12->11
	- Base Chassis cost reduced by 10k
	- Removed Heavy Kinetic Bonus Modifier, reduced Light Kinetic Bonus Modifier to 1.05 from 1.15

- Black Lanner
	- Ticket cost 8->10
	- Tier 9->10

- Ryoken
	- Ticket cost 10->9
	- Base Chassis cost reduced by 1k

- Variant tweaks or changes
 	- Oro E, Behemoth B, Karnov Prime/B/E, Anhur B

------ BUG FIXES ------

- Fix for bug where whenever anyone entered an Hvtol all players in server were forced out of Locked Reticule Mode.
- Fixed missing Cougar B radar
- Fixed missing ammo inventories for Hawkmoth and Anhur
