-- CVars for SA --

g_scorelimit <number> 		Can be used to set the needed score to win the round
g_fraglimit <number> 		Can be used to set the needed number of kills to win the round
g_timelimit <number>		How long in minutes a game should last in SA

-- CVars for LMS --
g_scorelimit <number> 		Can be used to set the needed score to win the round
g_fraglimit <number> 		Can be used to set the needed number of kills to win the round
g_roundtime <number>		How long in minutes a round should last in LMS
g_timelimit <number>		How many rounds should be played maximum
sv_fixed_spawn_cbills <number>  This cvar makes LMS behave like TOS. Every player gets the given amount of cbills at every round start