Author Topic: MWLL Advent Calendar - Door 14  (Read 881 times)

Offline PanzerBoxb

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Re: MWLL Advent Calendar - Door 14
« Reply #15 on: December 14, 2008, 03:54:13 PM »
Ooooo...ouch.   ;D

Oh, about the picture.  <falsetto voice>Awwweesommme.</falsetto voice>

Offline Warduke

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Re: MWLL Advent Calendar - Door 14
« Reply #16 on: December 14, 2008, 04:20:56 PM »
Really sweet environment guys!  I didn't even notice the dropship in the background until I enlarged the pic.  I'm envious of you level designers, looks like it would be a real labor of love.  Seems like it would be fun to get into.  Keep it up!!!

Offline Hellfire

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Re: MWLL Advent Calendar - Door 14
« Reply #17 on: December 14, 2008, 06:56:54 PM »
I noticed what looks to be a through landing bay on that dropships. Are we going to be landing fighters on them?

Offline AoP

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Re: MWLL Advent Calendar - Door 14
« Reply #18 on: December 14, 2008, 08:48:02 PM »
I noticed what looks to be a through landing bay on that dropships. Are we going to be landing fighters on them?

If you're able to - sure. Basically, that is the starting and spawn platform though.
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Offline KorJax

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Re: MWLL Advent Calendar - Door 14
« Reply #19 on: December 14, 2008, 09:24:03 PM »
In Crysis all the trees and just about everything else is destructible, so we should get lots of fun forest clearing action going on, especially with the Arrow IV artillery missile in the game.

But in multiplayer, they aren't.

Yep.  And in Crysis the only tree's that were destructible were simple palm tree's and bush trees.

Saying that, there's a good chance that for this first beta release there won't be much for destructibility.

Now it's defiantly something we want in, and have plans for implementing it, but at this stage it's a lower priority.  The current tree models even are wanting to be scrapped out for better ones.

But who am I kidding, a lot is going on during this month so we may see both (new tree models and destructibility) by the time the beta rolls in.  I just make the landscape look purty with what assets we got and bitch at people to make new assets when I want em :D

oh rly we'll see how many assets r done now Mr. low res texture on ground

Hey now


(that was shadowkiller's texture ;D )