You know you can skip through the dialog right? On xbox tapping A help you get through it real quick.
The auto dialogues in game between the NPC´s, not the dialogues engage between a Player and any NPC, thou they really lack some more choices and the edge of the old games grim humour is a little tame.
AVOID THE DEATHCLAWS.
Snipe ´em from a distance, they tend to dumb, and run in circles when shot at. And run like hell if you're spotted

They´re close to the F1/2 DeathClaws deadly feel, when you ran in the wilderness and *whops* there´s a DeatClaw, now I can reload from save *argh*
I am looking forward to FOOL though (Fallout Online), which Interplay is making.
Yeah but I´m not sure the V.A.T.S. will be in FOOL, and that is what make FallOut stand out from the norm.
Yeah, don't get me wrong, it is a great game, it's just that all the settlements, colonies, and stuff like that is spread WAY too far away from each other. It took me a good 20 minutes or so to get to Galaxy News Radio, from Megaton. Maybe even 30 minutes. And I just don't have that time. :/
Good you never played the first two. There you would be really pissed off. Constanly reloading when bumped by a DeathClaw or other. Travelling with a low perception meant more enemies, more loading time.
Even in Reno, some of the enemies were still active off the map, so you could spend aeon just reaching them, that it was turned based combat.
W.A.T.S.
V.A.T.S. 
w00t, oh, stupid typos

But one annoying thing, is the constant Oblivion dialogues!
Did you know that in Megaton, Mister Burke (the guy who wants to you blow megaton up with well, a megaton bomb[Mister Burke is found in the bar]) has the standard voice of some of the Imperial Guards and such? I was like, hey...I recognize that...
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It´s been suggested that some of the dialogues are leftovers from Oblivion

Actually, it's one of the few RPGs that caught and kept my attention despite of the repetitiveness and tediousness of certain tasks and environments. The storyline, setting and atmosphere were incredibly immersive and compelling.
What about a Wateland map for MWLL, in the good old spirit of FallOut
