city looks like its coming on there Salva.
suggestion, I know its super wip atm, and you're just doing asset tests for the time being, and you're probably well on top of this. but eventually offset some of that ridgid quaded grid set up. end a few streets at cross roads. as it is all roads go onto infinatum. mix it up. if at all possible, add some roads that aren't 90 degree. most citys in the world are quite old, baring many US cities which for vast area have strict grid, organically grown over hundreds of years, and roads have naturally followed the landscape, turning from dirt trails, to cobble, to tarmac. Dunno if that happens on many worlds in the innersphere. :shrug:
particular buildings made to fit those acute corners would be used. something like that for example http--www.globalphotos.org-hongkong-20060826-IMG_1746.jpg
Actually that whole website is kick ass for reference. atm I am trolling through
http://www.globalphotos.org/hongkong.htm Hongkong

. its been tempting me to start a modelling some architecture.