Sorry to necro, but I didn't want to start a new thread.
Owing to some recent examples and tests, it's clear that weapons data needs to be much more accurate. I was wondering if anyone had any ideas as to how to get more accurate info and statistics, or if anyone is willing to exhaustively test weapons to determine this information.
Also, having perused the boards, it appears as though a potential problem exists in that the game's learning curve may be much to high for newer players, leading to a lack of interest and/or outright dislike of the mod. Now I know the learning curve is part of the charm of a simulation game, and I don't propose any change to the game itself. Personally, I love seeing new faces in-game as well as on the boards, and it's a bit of a letdown when people play one or two games and don't fully understand the depth, and subsequently, they choose to abandon it.
I was thinking perhaps we could start writing "guides" of sort, in a similar line to the
Pro Tips thread, but perhaps more focused and in-depth. There's now tons of "experienced" players out there who understand the nuances of the game, and I for one would love to hear what they have to say. Consolidated guides could be about anything, from basic maneuvering to the in-depth usage of a single weapon. They wouldn't have to be long, maybe just a paragraph or two, and I think that newer players would really benefit from having a more detailed general knowledge of the game before they dive in and get beaten over the head by other players.
Ideas?