Author Topic: Supreme Commander 2  (Read 767 times)

Offline ~SJ~ Karuik

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Supreme Commander 2
« on: February 25, 2010, 02:04:17 PM »
yet another demo, i was a fan of SupCom1 but couldnt get very into it. call me simple, but it was rather complicated to me for some reason, never could get it down.

this one on the other hand, makes it far easier to use (without making it into a proverbial "mechassault")

graphics look pretty damn good on DX9, and the battles are massive and very fun to watch. this one also seems to capture strategic gameplay far better than the first.

SupCom2 gets the Karuik Seal of Approval.... whered i put that damn thing?
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Offline (TLL) EmyLightsaber

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Re: Supreme Commander 2
« Reply #1 on: February 25, 2010, 02:56:32 PM »
I think there's some pieces of it on your Club of Approval... :P
There is no 'Overkill', only 'Open Fire' and "Reload'.

Offline ~SJ~ Karuik

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Re: Supreme Commander 2
« Reply #2 on: February 25, 2010, 03:50:02 PM »
i actually found it in bad shape near some minigun bullet casings... oh shi-
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Offline (TLL) EmyLightsaber

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Re: Supreme Commander 2
« Reply #3 on: February 25, 2010, 08:20:39 PM »
where's the sandvich guy when you need him...
There is no 'Overkill', only 'Open Fire' and "Reload'.

Offline (TLL)martinroshak

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Re: Supreme Commander 2
« Reply #4 on: February 26, 2010, 02:36:18 AM »
There's a demo of it out?  I knew it was coming, just not when.  I love SupCom!  Glad to hear this one's a bit easier to play though... the first one could drive you batty if your resources got out of whack
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Offline (TLL) EmyLightsaber

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Re: Supreme Commander 2
« Reply #5 on: February 26, 2010, 06:30:47 AM »
Yeah, I remember getting to around 30 to 60 minutes in, and realizing none of my Mass Harvesters had been upgraded to level 2 or 3...
There is no 'Overkill', only 'Open Fire' and "Reload'.

Offline ~SJ~ Karuik

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Re: Supreme Commander 2
« Reply #6 on: February 26, 2010, 10:43:06 PM »
the resource system is more traditional now.

for instance, if something costs 400 mass, if you have 300 mass, you cant build it as opposed to you can build it, but your economy will go KERPOOT.

plus forces can be fielded much faster, no more waiting a half hour to launch a battleship :P
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Offline gautrek

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Re: Supreme Commander 2
« Reply #7 on: February 27, 2010, 01:18:52 AM »
Way hay
TA 2 at last.
I never got on with SC as it was too much.But this looks the mutts nuts.
They just need to tone the colours on the units down a bit but its looking good.
 :)
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Offline Omega59er

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Re: Supreme Commander 2
« Reply #8 on: February 27, 2010, 01:40:40 AM »
I'm get this game when it goes on sale in 2 months on steam ._.
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Offline CHHš Skunker

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Re: Supreme Commander 2
« Reply #9 on: February 27, 2010, 07:08:44 PM »
At first glance, as an avid fan of the first game and a long time real time strategy gamer, i was quite disappointed by the simplifications made in the economic system of the game. It kind of drove me off a wall that the once gloriously complicated economy of SC had been reduced to building three types of buildings.

Then i stopped and gave it a day to fester in the back of my brain.

And then I preordered the game.

I actually pondered the trade-offs of having a more simplified economic structure and a research tree and after thinking about that for a good while, I gave in to the fact that the research tree will produce much more team coordination and that the simplified economy will  let me worry more about commanding rather than queuing up my gigantic base of dewm. The early game will be way more fun with the simplified economy than it was before.

I miss the deficit spending that was the hallmark of TA and SC, though. No more can you queue up buildings and build stuff you don't have all the resources for. That was a unique feature that allowed for epic scale...yet it's not needed anymore in SC2 because the way the economy is set up.

If you're a turtler or someone who loved supcom1 and TA's economy, do not waste your time playing with SC2. SC2 sets up to be a very aggressive, fast paced, in your face style of RTS that is going to require macromanagement of your armed forces and micromanagement of your production setup. I think SC2 will more faithfully deliver the "epic" battles that everyone was looking forward to in SC1 because the economy is easier to manage, the units build somewhat faster with experimentals being cheaper and easier to reach, and the game's design allows you to very effectively focus on command.

Supreme Commander 2's UI will be a treat for those of us who disliked SC's UI. The UI is very minimalist but provides the essential information in much better locations than before. Controlling your units is a lot easier - recently produced units out of a factory are all grouped as are recently moved units. This lets you simply click on a group on the strategic map rather than having to click and drag each time. The system lets you have much superior control when micromanaging all of your bazillion troops.

It'll be fun, fast and and furious.

Offline ~SJ~ Griffin

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Re: Supreme Commander 2
« Reply #10 on: February 27, 2010, 08:32:44 PM »
is the demo available anywhere other than steam? My dad is a big TA/SC fan, but hates all things like steam, and I would love to find him a dl for it. Or could i dl steam and get the demo, then uninstall steam?

Offline CHHš Skunker

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Re: Supreme Commander 2
« Reply #11 on: February 27, 2010, 08:46:21 PM »
is the demo available anywhere other than steam? My dad is a big TA/SC fan, but hates all things like steam, and I would love to find him a dl for it. Or could i dl steam and get the demo, then uninstall steam?
Negative - your dad would probably hate the new game too if he's a big fan of the original title. Tell him it's TA for retards.

Steam is a great platform, I don't understand what he hates about it. It offers good multiplayer support, solid measures against piracy, and so long as you have your account username and password you can access and relatively quickly download any of the games you've purchased. I've always been a big fan of steam - sure, the early going was pretty rough and there were a lot of issues, but it's evolved into a great content delivery platform.

Offline Cujo

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Re: Supreme Commander 2
« Reply #12 on: February 27, 2010, 11:37:16 PM »
The thing I'm really iffy about is also the simplified economy.  I liked how the old one you could increase efficiency of stuff and that you could tank resources.  The jury is still out on the research stuff.

Offline gautrek

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Re: Supreme Commander 2
« Reply #13 on: February 27, 2010, 11:38:58 PM »
Well after giving it a good going over tonight i love it.Thats coming from a TA fanboy.All thats missing is that constant drone that TA had as soon as you started the game up.
The pace is fast and furious and i have seen some epic splosions and battles.A very big thumbs up from me.The UI seems to just work and i was changing the map view and scrolling in and out of the different views without a thought. Its just seemed to be right unlike SC1 which i hated for some reason.That just seemed wrong.
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Offline CHHš Skunker

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Re: Supreme Commander 2
« Reply #14 on: February 28, 2010, 12:06:26 AM »
The thing I'm really iffy about is also the simplified economy.  I liked how the old one you could increase efficiency of stuff and that you could tank resources.  The jury is still out on the research stuff.

I was concerned about the research as well, but since we have such minimal access to the tech tree, I'm guessing that the whole picture isn't really revealed.

Personally, i feel like the tech tree will increase the value of teamwork - teammates can specialize in different areas and make their units more effective for their role.