Author Topic: Revert Anti-Air Sulla maneuverability?  (Read 226 times)

Offline fatlazyhomer

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Revert Anti-Air Sulla maneuverability?
« on: March 09, 2010, 10:23:16 AM »
I'm starting to like the plane nerfs in terms of maneuverability and AA buffs. But I think the Sulla A and B with the SRMs and MBLs should be reverted to 0.1.0 status. They weren't that powerful before and don't really have a purpose now. I guess you can use it for AA, but shouldn't AA fighters fly better than the planes they are meant to take down? And even if you shoot down the bombers, what are you gonna do besides fly circles? Short range weapons are terrible for strafing runs with the current flight controls. You cant pull up in time unless you go really slowly, in which case you will get blown to bits by AA. The old controls at least gave it some anti-ground capabilities for harassing and stuff.

Offline SquareSphere

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Re: Revert Anti-Air Sulla maneuverability?
« Reply #1 on: March 09, 2010, 07:23:45 PM »
hmmm i not quite sure about that.  While yes the controls were different the speed was much slower.  Also, if you reverted the controls the buff to AC2s and 5s still exist and would still chew through the Sullas.
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Offline fatlazyhomer

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Re: Revert Anti-Air Sulla maneuverability?
« Reply #2 on: March 09, 2010, 08:17:01 PM »
Thats fine by me. AA is suppose to counter aeros. Speed can be adjusted with throttling. Right now you can pretty much sit back and watch them crash themselves from being unable to pull up in time.
« Last Edit: March 09, 2010, 08:25:03 PM by fatlazyhomer »

Offline (TLL)Sky_walker

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Re: Revert Anti-Air Sulla maneuverability?
« Reply #3 on: March 09, 2010, 08:58:34 PM »
Quote
I guess you can use it for AA, but shouldn't AA fighters fly better than the planes they are meant to take down?
The problem is that we don't have any conventional bombers now. Everything MWLL has are fighters with bombs - it's like adding GBU-24 to F-16 interceptor. Shiva is a bomber (although in BT it's still a heavy fighters... but as BT doesn't have classical bombers being aerospaces we can consider everything "heavy" as a bomber) - but.... it's already slower than Sulla. ::)
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Offline ~SJ~ Karuik

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Re: Revert Anti-Air Sulla maneuverability?
« Reply #4 on: March 09, 2010, 09:00:46 PM »
you cant pull up in time unless you go slowly? i beg to differ  :)
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Offline Redvan

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Re: Revert Anti-Air Sulla maneuverability?
« Reply #5 on: March 09, 2010, 09:15:24 PM »
you cant pull up in time unless you go slowly? i beg to differ  :)

i'd second that
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Offline fatlazyhomer

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Re: Revert Anti-Air Sulla maneuverability?
« Reply #6 on: March 09, 2010, 10:28:47 PM »
When your weapons only have an effective range of 3-600m?

Offline KingLeerUK

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Re: Revert Anti-Air Sulla maneuverability?
« Reply #7 on: March 09, 2010, 10:37:43 PM »
you cant pull up in time unless you go slowly? i beg to differ  :)

There is a bug that some clients have that somehow ties the control inputs to the local framerate, especially on the vertical axis.  I know this because I experience all the time when flying with 0.2.0
 
We are still trying to zero in on this issue, but it most definitely creates issues with pulling out of dives with the new control set for some players.
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Offline Haunted

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Re: Revert Anti-Air Sulla maneuverability?
« Reply #8 on: March 10, 2010, 08:05:26 AM »
you cant pull up in time unless you go slowly? i beg to differ  :)

There is a bug that some clients have that somehow ties the control inputs to the local framerate, especially on the vertical axis.  I know this because I experience all the time when flying with 0.2.0
 
We are still trying to zero in on this issue, but it most definitely creates issues with pulling out of dives with the new control set for some players.

And here i was thinking the 'damn stick UN-STICK... BOOOOM' thing was something with my actionmap - joystick setup. Didn't report it because i wasn't able to reproduce it. Meaning i didn't find any way to force it to happen. And i did have it in 0.1.0, too.

Offline Brainwright

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Re: Revert Anti-Air Sulla maneuverability?
« Reply #9 on: March 10, 2010, 06:24:36 PM »
There is a bug that some clients have that somehow ties the control inputs to the local framerate, especially on the vertical axis.  I know this because I experience all the time when flying with 0.2.0
 
We are still trying to zero in on this issue, but it most definitely creates issues with pulling out of dives with the new control set for some players.

THIS IS A BUG?!

No wonder I suck so much with air power.  I'd always associated this with speed and simulated stress.  I should have known it was buggy when it happened in mechs, too.