Author Topic: Kickvote system or auto teamkiller kick  (Read 195 times)

Offline Killer-Bee

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Kickvote system or auto teamkiller kick
« on: March 14, 2010, 01:40:00 AM »
after another horrible experience just now i decided to suggest building in a kickvote system. even if i dont know if thats possible for crysis because i have no experience with hosting a server with that system.
EDIT: added a poll

possible systems:

kickvote:
the system should work as tried and true in a lot of other fps. one player starts a vote (with cooldown time) others can join in. if the majority votes to kick the player gets kickbaned for a few minutes or a round. of course always depending on how much players are on the server and if there are enough players there to make a reasonable vote.
even if theres always the danger of a system like this being manipulated when a lot of players join that are friends its always the system that works most effectively.

auto teamkill kickban:
as usual. after a defined value (usually 3) of teamkills the player gets kickbaned for a couple of minutes/round.
altho it would remove anyone that teamkills multiple times on purpose of course it poses a threat to accidental teamkillers too since its an automated system. yet i dont really know if thats really a bad thing because ppl would finally start to think about where they shoot their LTs and if they should kill a no-driver-mech that could go critical near a friendly that bad.

wordfilter:
and of course the automated kickban system that reacts to predefined words. same as all of those systems would it kick/ban for a few minutes for use of predefined insults in chat. altho i hate to see a filter like that being in place it would help a lot reducing the troll population. of course it needs to be carefully customized. for example "f..k" ;) is a word thats often used even if its no insult ^^ because theres a risk to get innocent ppl with any automated system.




dont know if its just that bad on europe servers but i actually had a lot of bad experiences so far that could have been prevented by something like this. from players that start insulting everyone to teamattacking/killing at will.
and dont know how it is on other servers but on europe ones i only saw one admin ever. and that was a few weeks ago.
hence the explanation why i even suggest something like this.

just a experience id like to share from a few minutes ago:
Player Mr._Freeze
Server MWLL Server 1 by loa-clan.de
Map Sandblasted
Start of the map.  a player called Mr._Freeze shoots the back of my osiris several times while i try to run to the middle of the map forcing me to hump back to the hangar for repairs in the beginning. which i couldnt get done because of the little money i got left. well, wouldnt be the first time. anyways it started off to a nice round after that for the first half hour.
After Mr._Freeze was killed a couple of times and complained about ppl cheating he obviously got bored and started to shoot at team mechs again. while i was on the field he shot of my leg. He finally killed me when i ejected and hurried back to the hangar where he started to leg my mechs as soon as i came out or bought them. couldnt teamswitch at the time so i had to watch him damage or kill the assets i spawned several times. summed up to having three legged mad cats right at the hangarpads... decided not to shoot back since it would have wasted my money anyways and not to suicide each time but wait till he killed me so that a possible admin would actually have prove even if he was in the enemy team. in any case i didnt want to feed the troll. While i had no means to fight back with anymore. a teammate watching the whole thing started to defend me. leaving our team with even less points and pilots on the field. after a little chat session it finally turned out there really was no admin on the server. with teamswitching somehow blocked (dont know why. maybe because the server was full.. altho i think he would have just joined after me in any case) i needed to disconnect ending my evening of mwll for tonight as the only server with acceptable ping left would be the cracked one. and as you can imagine it wasnt really fun for the other people either so maybe i at least got Mr._Freeze to disconnect after me.
not sure what ticked him off so much about me from the start but might have been because i was placed first and warned my teammates in chat about the teamattacks he does first or just because i was the first to walk in front of him.

well.. in any case. at some point you need to have a trollgun or you just get overwhelmed.
« Last Edit: March 14, 2010, 01:53:39 AM by Killer-Bee »
Add a better camper weapon to stop camping.... i still dont get it.

Offline Snowball

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Re: Kickvote system or auto teamkiller kick
« Reply #1 on: March 14, 2010, 01:44:50 AM »
I'm all for this, with the exception of the auto wordfilter.

I'm just going to assume that the community is mature enough to not throw around deliberately insulting racial slurs or whatnot, and if someone does, they can always be kickvoted.  This allows the minimal amount of censorship while still insuring that people who are outright rude and vulgar can be punished.
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Offline CapperDeluxe

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Re: Kickvote system or auto teamkiller kick
« Reply #2 on: March 14, 2010, 03:26:57 AM »
I'd only be down with a kickvote system because of the problem where if the TKer doesn't actually kill, but just causes tons of grief damage thereby avoiding the kick.  Also if you kill an enemy mech, it goes critical then explodes and kills 4 friendly BAs by accident the auto kick gets engaged there as well. 

I'd just like to think the community is mature enough for the most part that you hopefully won't have to worry about getting vote kicked out of the game just for being a good player.


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Offline (TLL)KitLightning

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Re: Kickvote system or auto teamkiller kick
« Reply #3 on: March 14, 2010, 05:58:54 AM »
Kickvote is a good self maintaining system if no Admin are present. I can only say its a reasonable tool for maintaining a fairgame on the server and should be enabled by default. The same goes for High Ping Kick.

And yes any Player having the habit of exploiting or breaking server rules should be followed by a Kick and later a Ban if the Player keeps abusing the game or directly goes against server rules.

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Offline (TLL)Siilk

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Re: Kickvote system or auto teamkiller kick
« Reply #4 on: March 14, 2010, 07:18:09 AM »
 I think kickvote is enough to keep unfair players at bay. Wordfilter isn't necessary imo, as throwing a swear or two in the chat isn't a real problem and trolls and unbearably rude people could be votekicked, if they are annoying. 

I'd only be down with a kickvote system because of the problem where if the TKer doesn't actually kill, but just causes tons of grief damage thereby avoiding the kick.  Also if you kill an enemy mech, it goes critical then explodes and kills 4 friendly BAs by accident the auto kick gets engaged there as well. 

 QFT. Team damage is more of an issue in MWLL, than TK. Also, attacker has no control over chances of destroyed mech go critical, so accidental large-scale TKs could happen even if player done everything right. And sometimes, bad things just happen. Doing TD/TK repeatedly or on purpose, that's the problem, requiring kick/ban. So, imo, kickvote should be enough to punish reckless LT or firebomber.   


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Offline (TLL)Sky_walker

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Re: Kickvote system or auto teamkiller kick
« Reply #5 on: March 14, 2010, 01:39:17 PM »
From all 3 ideas there's only 1 that could be possibly good I think - the kick voting.
Although it has it's disadvantages too - like trolls spamming with annoying kickvotings, or people bashing one another just to provoke rest of the people to kick the guy, not saying about the situations like: "Hey! He cheats! Let's kick bastard!" - you have no idea how many times I've been kicked this way just for being better player than the rest people on the server  :-\.
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Offline Aposiopesis

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Re: Kickvote system or auto teamkiller kick
« Reply #6 on: March 14, 2010, 01:51:58 PM »
I'm all for the vote, but not sure about auto. You know, like when you core a mech and it takes a gigantic nuclear shit over 4 friendly BA.

Offline Gremlich

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Re: Kickvote system or auto teamkiller kick
« Reply #7 on: March 14, 2010, 05:48:40 PM »
How about treating the offender like a Hockey player who behaves naughty.

A player commits what the all the server participants consider a foul, the vote shuts them down in place for 2 minutes minutes (making them an easy target) or kicks them back to the hangar for a few minutes, during which time, none of the menus work.
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Offline DFDelta

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Re: Kickvote system or auto teamkiller kick
« Reply #8 on: March 14, 2010, 08:00:02 PM »
I am supporting the kickvote, but i am against an autokick.

As said before accidental teamkills happen a lot in MWLL so an automated system that just kicks everyone with more than 3 tks would be a bad idea.

Just think about criticals, or accidently killing your own BAs standing on top of enemy mechs (or clawd to them, once its ingame)
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Offline (TLL)Siilk

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Re: Kickvote system or auto teamkiller kick
« Reply #9 on: March 15, 2010, 05:12:37 AM »
How about treating the offender like a Hockey player who behaves naughty.

A player commits what the all the server participants consider a foul, the vote shuts them down in place for 2 minutes minutes (making them an easy target) or kicks them back to the hangar for a few minutes, during which time, none of the menus work.

 Shutting down a penalized player is a bad idea, as this gives the opposing team a free kill, thus dealing damage to the whole team, where the player in question belongs. A better solution would be, to keep the hockey analogues, a sin bin: temporary switch penalized player to spectator, with a fixed position in his team hangar(to prevent him from observing the battlefield while making his penalty time boring as hell ;)) and despawning his asset. After a couple of minutes he'll spawn in his hangar with a normal starting money. A rank reduction is also a possible addition here. Such "sin bin" could be a first warning option for kickvote, with kick/ban being the final judgment.


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