The team of MechWarrior: Living Legends is always looking for skilled assistance. If you’d like to join the team, please apply in the Join The Team section on our forums. Below are exemplary job descriptions. This does not mean we won’t accept applications in other areas, too, but these are areas where we can not accept applicants who don’t bring the necessary requirements.
———- FOR ARTISTS ———–
Requirements:
- Good working knowledge of 3DSmax or in another 3d app such as XSI, Lightwave, or Maya
- Texturing skills with Photoshop or a similar art program
- Attention to detail
- Teamwork skills and the ability to finish work in a reasonable amount of time
- Motivation to learn new techniques that will speed up the process and quality of contributed work
Recommended:
- Skill with sculpting and baking packages such as Mudbox, ZBrush, Xnormal.
- Basic knowledge of the sandbox2 editor (ability to create materials and import assets)
- Past experience with mod teams, especially science fiction related
———- FOR LEVEL DESIGNERS ————
Requirements:
- Good working knowledge of the sandbox2 editor (Specializing is ok in certain areas of the sb2 editor)
- Be able to create lifelike terrain in Geocontrol 2′s terrain generation software
- Ability to work with a team of level designers on one map
- Attention to detail
- Teamwork skills and the ability to finish work in a reasonable amount of time
- Motivation to learn new techniques that will speed up the process and quality of contributed work
Recommended:
- Past experience with a mod group as a level designer
- Texturing skills with photoshop to create your own environmental tiling textures
- Understanding of good level design layout
———- FOR CODERS————
Requirements:
- Solid working knowledge of C++.
- Prior experience with a version control system.
- Prior development experience in a team based environment.
Recommended:
- Experience with scripting languges, preferrably LUA.
- Basic understanding of linear algebra.
- Past experience with mod teams is a plus.
———- FOR SOUND DESIGNERS————
Requirements:
- Solid working knowledge of Firelight Technologies FMOD Designer.
- Experience with and access to a digital audio workstation (i.e. Pro Tools, Sound Forge, Vegas etc.)
- Prior experience with a version control system.
- Sci-Fi / “used universe” sound creation aesthetic.
- Basic XML editing (to created/edit sound event calls).
- Able to take criticism and design direction.
- Weekly attendance to design/review meeting with Lead.
- Prior development experience in a team based environment.
Recommended:
- Use of field recording or original synthesis for sound elements.
- FMOD Cone Designer knowledge a plus.
- Knowledge of Crysis Sandbox2 editor environment.
- Crysis -devmode testing, debug and profiling experience a plus.
- Understanding of the MechWarrior/BattleTech universe and PC games.
- Past experience with mod teams is a plus.
Expected Palette:
- Sci-Fi Energy Weapons
- Large Ballistic Weaponry
- Weapon Impact Events
- Mechanical Sounds, Movement (tanks, ‘Mechs, aircraft)
- Vocal Effect Processing













