The image “http://www.mechlivinglegends.net/images/newsl_img/mwll%20newsletter%20banner.jpg” cannot be displayed, because it contains errors.

August Edition
 


Hello [NAME],

The team of MechWarrior: Living Legends sends proud greetings with its fourth edition of our monthly newsletter. We've been working hard to bring you top quality game assets and are now looking forward to show you some of the results for this month.
 


Contents of this newsletter:

1. MWLL Moving to Crysis

2. Modeling Team Works in Progress

3. Vote for "Mad Dog | Vulture"

4. Animations

5. Game-Modes

6. Meet the Devs

7. Join the Team!

 


1. MWLL Moving to Crysis

First, the team here at MWLL would like to announce our move over to Crysis. There has been ongoing talk regarding MWLL switching or "porting" all the assets over to a new engine for the last few months and we believe we've made the best decision for not only our fans but also for the entire team. There is alot of reasons for this...one of the more important ones being the overall popularity of ET:QW diminishing as well as the constant pushing back of release dates. Right now the title will be releasing at around the same time as other engines that are far superior in ALL regards, namely Crysis.

http://www.mechlivinglegends.net/images/newsl_img/august_newsletter/CRYSIS_all_512.jpg

There were many things we wanted to achieve in ET:QW that are inherently not possible or very difficult to do. One of them being achieving the true MechWarrior scale. Since in ET:QW we are restricted to quite small maps and there really isn't alot we can do with hulking battlemechs on such a small map sizes. Crysis features maps up to 60KM wide and with view distances between 14km and 60km!

http://www.mechlivinglegends.net/images/newsl_img/august_newsletter/Crysis1_512.jpg

Being a NextGen Game, Crysis offers us far more features for us to use to our advantage - Time of Day Lighting, Dynamic Soft Shadows, God Rays, 3D Ocean Technology, Motion Blur, and Fully Interactive/Destructible Environment and many more! Also, Crysis offers a far more sophisticated SDK for us to work with and will enable us to produce levels and assets far quicker than what was possible in ET:QW.

http://www.mechlivinglegends.net/images/newsl_img/august_newsletter/Crysis2_512.jpg


To read more about MWLL porting over to Crysis, click here
 


2. Modeling Team Works in Progress

In this month’s edition, the team behind MWLL would like to show you some of the different models we have been working on this month. We’ve really stepped it up this month as new members are constantly joining the team and bringing some new talent to the table. Below are the current assets that are being worked on before they are sent down the production pipeline to the texture artists. These are some completed high poly count game assets and custom environments from MWLL.

Click to see high resolution picture!

Click to see high resolution picture!

Click to see high resolution picture!

Click to see high resolution picture!

Click to see high resolution picture!

Click to see high resolution picture!

Click to see high resolution picture!

To see more MWLL Work in Progress models, click here
 


3. Vote for "Mad Dog | Vulture"

http://www.mechlivinglegends.net/images/newsl_img/august_newsletter/votenow.jpg

We’ve recently constructed two different versions of the Mad Dog/Vulture Battlemech and we need you to vote on which one deserves its place in MWLL. Register today to decide the fate of which “Mad Dog | Vulture” you’d like to see in MWLL!

First Option – Classic BattleTech “Mad Dog”

Click to see high resolution picture!



Second Option – Mech Warrior 4 “Vulture”

Click to see high resolution picture!

Make your voice heard!

http://www.mechlivinglegends.net/images/newsl_img/august_newsletter/votenow.jpg
 


4. Animations

In this month’s issue we are eager to show you a behind the scenes look at some of our animations we are doing. The following is a video reel of the preliminary animations of the Shadow Cat Mech Low Poly.

Modeled by Inferno

Animation by E.T. and Hacker.

Launch in external player

To see more Animations from MWLL, click here

 


5. Game-Modes

“Solaris” Battle Arena
This new and exciting game mode enables players to play in a gladiatorial combat arena against other combatants ranging from duels all the way to 16 versus 16 team combat. These battles can be fought with different weight classes ranging from battle suits only all the way to Mech on Mech fighting. This option may be selected on the server side or set by player vote. The exciting part is the additional Betting code that our talented Lead Coder – Mach10 – is working on.

Click for high resolution picture!

Since we currently do not have access to the Crysis SDK, Mach10 has been working with LUA scripting in Farcry to create a Betting System that will enable players to remain as an audience member and bet on which Gladiator Combatants will win the round. This money earned through betting will be added to your total accumulated C-bill count towards your next combat round when you wish to purchase your equipment.

Click for high resolution picture!

To Read more about the Solaris game mode, click here

 

“Theatre of War”
The second game mode that will be present in MWLL, the player will be given the option to pick one of two sides (Clan or Inner Sphere) like any standard conquest game mode, how ever the map will be segmented off into 3 “Action Zones”. These Action Zones are basically mini-maps within the “World Map”.

Upon the start of the server, both teams will battle over the “Middle Action Zone” for dominance. To dominate an Action Zone, one team must Capture and Hold 90% of the “Capture points” within the Zone. Once the battle is won, both teams must fight over the next Action Zone where it would be a more defensive position for the team that lost the first zone. The now defending team gets the ability to respawn over at their Action Zone’s main base how ever the now Attacking Team must find transport in order to get to the next location (via cars, tanks, air transports, or Dropship). This travel time (approximately 30 – 60 seconds) give the Defending team a chance to setup some defenses to attempt to ward off the approaching foe.

The same win condition is set for this Action Zone (control of 90% of the Control Points). If the Attacking Team wins, then the Theatre of War is over and the Server will move onto a different Theatre. However, if the Defending Team wins in this Action Zone, they will drive the Attacking team back to the “Middle Action Zone” where the previous destruction has already taken place and the battle will start a-new.

This game mode is still under the Dev only section, but expect to see a topic made in the public section soon!
 


6. Meet the Devs

In this month’s issue we would like to tell you a little more about Corey “Inferno” Trick.

http://www.mechlivinglegends.net/images/newsl_img/august_newsletter/Corey_small.jpgHey there everyone.  My name is Corey Trick (aka Inferno).  I am 22 years old and live in Minnesota.  I am one of the mech modelers on the Living Legends’ team.  Currently, I am working on the low-poly and high-poly, game-ready versions of the Mechs.

As for my modding experience, aside from just using in-game editors, I really have none.  I came to the mod team as an animation student researching for my senior project.  I saw that Living Legends was accepting help from the community, and I promptly offered my services.  I came into the project really not knowing what to expect, but was quickly brought up-to-speed and thrown into assignments.  The experience has not only helped me greatly for my film, but has given me tremendous satisfaction by seeing my works out in the community.  I am very excited to give something back to a community that I have been a part of for many years and I hope you all enjoy the mod.  See you on the battlefield.


 


7. Join the Team!

We are always accepting applications to join the team. If you have the desire and drive to make a next-gen MechWarrior game then this is DEFIANTLY the place to be. Everyone needs to start somewhere and as long as you have the desire to learn and enjoy working with others to achieve a common goal then you would fit in just fine.

You do NOT need to join the team full time to be considered for any position this mod is made by a community for the community so as far as commitment goes all we ask is that if you say you'll do something just do it. In addition, we all have lives outside of the internet and we all do this for fun, so as long as whatever time you choose to commit is spent doing something you enjoy then we will be happy to have you on the team.

We thank all applicants that apply, however we are no longer accepting applicants who do not have the basic skills for the fields they wish to apply for.

Examples (Applicants must have the following skills for the positions below):

Texture Artists - UVW Mapping, Basic Photoshop skills, Familiarity with Normal Mapping

Animators - Rig/Skin models, use IK/FK systems

Modelers - Lowpoly modeling skills (4 - 10,000 triangles), Ability to follow concept art references, Preferable Highpoly modeling skills (10k+ triangles) but not required

Level Designers - Height Mapping experience, Prior experience using other game editors, Basic understanding of Level Design Theory

Coders - Experience Compiling using visual studio, Prior experience with other programming languages, Previous experience compiling and running script languages in other Game Engines.

 

To read more about opportunities at MWLL, click here
 

As always, we appreciate your feedback to our models, to the concept art, the work in progress, this newsletter and any other input you want to give.
Should you now feel motivated to contribute to this mod, head over to our website and introduce yourself on the forums.

Best wishes,

The team of

MechWarrior: Living Legends

http://www.mechlivinglegends.net

MWLL at ModDB

MWLL News Letter Archives

MWLL at Deviant Art

 

You have received this newsletter because you are either part of a partner project of MWLL, a member of the MWLL forums or signed up for the newsletter. Should you no longer want to receive this newsletter at any time, just head over to http://mechlivinglegends.net/ and unsubscribe.

Digg!