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June Edition
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Hello [NAME],
The team of MechWarrior: Living Legends sends proud greetings with its
second edition of our monthly newsletter.
We've been working hard to bring you top quality game assets and are
now looking forward to show you some of the results for this month.
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1. Anhur Showcase
In this month’s edition we here at
MechWarrior: Living Legends are proud to showcase one of our latest in
game vehicles – the Clan Anhur Transport.

Overview:
The Clans engage in short, goal-oriented military engagements whenever
possible, but the need to maintain a flow of material and equipment to
the battlefield has long been a concern, exacerbated during the Inner
Sphere invasion. While DropShips serve to carry necessary equipment
and supplies between worlds, their use is too expensive for on-world
transport. As a practical alternative, the Clans use transport
vehicles like the Anhur. One of the few designs to pre-date ilKhan
Winson's vehicle design review, the Anhur is based on the classic Star
League Cobra chassis.

Capabilities:
Like the NETC/ComStar Karnov UR design, also based on the Cobra, the
Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable
of taking off or landing without the benefit of a prepared runway, the
vehicle is suitable for delivering supplies directly to units in the
field.

This role all but guarantees encounters with enemy troops, and so the
Anhur carries a formidable array of weapons. A pair of nose-mounted
extended-pulse lasers provide both range and volume of fire, allowing
the Anhur to discourage threats on the ground and in the air. Recently
the Anhur has also been equipment with SRM launchers on the sides of
the nose that have been custom made to handle the specific M83-Smoke
SRMs. Designed to cover the landing and take off of the Anhur, the
M83-Smoke SRM can be fired directly at the location the pilot wishes
to provide smoke cover from direct line of sight weaponry.

The cavernous cargo bay is rated for loads of up to several tons and
can carry anything from light vehicles or cargo to conventional
infantry platoons.

Three tons of advanced armor composites provide the crew and cargo
with considerable protection against enemy fire, but the Anhur relies
primarily on speed and terrain masking to avoid being seen or engaged.
The vehicle's crew, consisting of a pilot and gunner specialize in
ground-hugging flights. Accustomed to the violent pitching and rolling
that accompanies such flights, they often appear to take a perverse
pleasure in the discomfort this causes passengers.
Deployment
All Clans use the Anhur for logistical operations, but relatively few
use them for combat operations. The Anhur is mostly seen in Alpine
regions of the Inner Sphere worlds, but now has recently taken on more
of a direct troop and vehicle transport across open battlefields to
quickly transport reinforcements to the front lines. With this in
mind, the Anhur can easily be modified to be operationally ready for
any combat environment.
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2. Work in Progress
Below are the current models
that are being worked on before being textured. These are some completed Low Poly Mechs modeled by Kelembai and Inferno.

Clan Adder|Puma

Clan Kitfox|Uller

Clan Shadowcat
To see more MWLL Work In
Progress Models,
click here.
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3. Concept Art
Last Month we presented the Clan Player Model
Concepts created by our Artist – Sherrell, and this month we are proud
to bring you the Inner Sphere Player model counter parts. He has
composited all the ideas discussed among the team regarding the over
all look of our infantry models. It is important to note that there is
very little reference as far as infantry goes in the BattleTech
universe, as such, we had free reign when it came to creating our
character models. Sherrell put these ideas to paper for our modeling
team to work off of and below is the collection of our completely
original Inner Sphere Player Model concepts.





To see more
of Sherrell's Artwork, visit his
Deviant Art Site
Here.
To see more MWLL Concept Art,
click here.
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4. Meet the Devs
In an attempt to shed some light on the people behind MechWarrior:
Living Legends, every future edition of the newsletter will be
featuring another member of the dev team.
In this month’s issue, we’re proud to introduce to you Jeff “Death
Grin” Richey.
Greeting! My name is Jeff Richey, and I am the lead level designer
and a lead dev of the Mechwarrior:Living Legends mod. To get
formalities out of the way I am 23 years old and currently living in
southern California, but originally I am from Montana. Aside from
level design and the general game design I also help out doing odds
and ends with some various modeling and photoshop work, which tends to
keep me very busy. I have been in the hobby of game modding since
1998, first starting out with Blizzards Starcraft and moving to many
other RTSs. The first FPS I ever modded was Bethesda’s Elder Scrolls
3: Morrowind. From there I have also used a number of various engines
anywhere from the version of Hammer that came with Red Faction to
Valves current Source engine The bulk of my FPS modding, however, has
been in Battlefield 2 and 2142 where I am currently also the lead
mapper for the Warhammer40k mod. I also have a passion for game
design in general and have been designing games in some way or another
for around 10 years, first doing tabletop war games then creating new
tabletop role-playing games. So my passion for gaming spawns across a
very wide spectrum of genres and mediums. My ultimate goal is to work
in the game development business and I hope this real world experience
will contribute to that goal.
Ultimately my job within the mod is to design and create levels while
coordinating the efforts of our level design team with that of the
other lead developers. While doing this I am responsible for
maintaining believability and a general artistic style. The main
difficulty I have had in this project is having to build levels
without the benefit of a actual game editor. The team has been trying
to patch missing holes while putting into practice what information we
have had and what tools we know will work. But that’s not to say that
we haven't had A TON of support from Splash Damage and ID Software.
Their support so far for a game that hasn't even been released has
been awesome and is definitely a factor in our choice to mod ETQW. My
goal for our mod is to create a very enjoyable and unique experience
based on the Battletech universe through our levels. It’s great to
have all these cool weapons and vehicles, but if the levels are bland
and boring then it still won't be any fun to play.
Only the future will tell if we have succeeded.
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5. Mech Warrior: Living Legends Receives Sponsorship
Some absolutely fantastic news today for everyone!
ClanWarz is pleased to announce that they will be fully sponsoring Mech
Warrior: Living Legends with a full GSP Package which includes the
following:
FTP - Inside ftp so their modding team can have plenty of space to hold
their work.
Teamspeak - 80 Man Teamspeak II Server.
Enough servers for testing purposes and Public Servers for their mod release
worldwide!
Clan Warz is total hosting solution! Just check out theses features!
Game Servers
With it's flexible design and powerful features our WebAdmin was designed
from the ground up to help today's Gamer save time and money, while allowing
them complete control over their servers. With built in features for voice
control, game control and a feature packed module that integrates with the
Modern Bill Billing System, our software offers you and your associates
Total Control, over your game!
Ventrilo Servers
Ventrilo can be used for home / personal applications like talking to
friends and family, or playing organized online games where Voice Comm can
make them more exciting and productive. It can also be used in an enterprise
environment as a productivity tool for conducting long distance group
discussions.
TeamSpeak Servers
TeamSpeak is a quality, scalable application which enables people to speak
with one another over the Internet. It's an Internet based teleconferencing
solution that works in a variety of applications such as team mates speaking
with one another while playing their favorite online game, small businesses
cutting costs on long distance charges, or for personal communication with
friends and family.
http://www.clanwarz.com
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6. Website
As the game assets are created, the
information of the mod is continually being updated on the MW:LL
website. We currently have completed a devoted section of the site
specifically to the FAQs of both MW:LL and the Modding of ET:QW. Links
can be found below.
MechWarrior:
Living Legends – F.A.Q.
Modding
Enemy Territory: Quake Wars
Recently, we have also completed lists of both, the Inner Sphere and
Clan vehicles, mechs and equipment that will be seen in the initial
release of the Mod. You can find the links to these pages by clicking
on the pictures below.
 
We have always stressed that we’re very much focused on feedback from
the community, which is why we’re establishing several offspring
projects. The MW:LL site at the famous ModDB is probably more
conventional than our appearance on the social networking platform MySpace.com.
To appropriately honor the work of our various artists, we’re even
working on a site at deviantart.com.
Should this be the first issue of the newsletter you receive, you
might be interested in the newsletter archive, that can also be
accessed
here.
MWLL
@ ModDB

MWLL @
MySpace.com

MWLL @
Deviantart.com

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7. Recruitment

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As always, we appreciate your
feedback to our models, to the concept art, the work in progress, this
newsletter and any other input you want to give.
Should you now feel motivated to contribute to this mod, head over to
our website and introduce yourself on the forums.
Best wishes,
The team of
MechWarrior: Living Legends

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You have received this newsletter because you are either part
of a partner project of MWLL, a member of the MWLL forums or signed
up for the newsletter. Should you no longer want to receive this newsletter
at any time, just head over to http://mechlivinglegends.net/
and unsubscribe.
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