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October Edition



By the 31st century, humanity has spread to thousands of worlds, while a handful of powerful empires wage continual war for the right to rule the stars. Foremost among the weapons used in that struggle are BattleMechs. Loaded with auto cannons, missile launchers, lasers, and charged-particle beam weapons, these fusion-powered war machines of articulated armor stand upward of fourteen meters tall. Piloting them are MechWarrior’s, the best, most intensively trained men and women available. Like the armored knights of an earlier age, MechWarrior’s are popular heroes, and their exploits are the stuff of legends. Will you become a a forgotten casualty or a Living Legend?

 

Contents of this newsletter:

1. Crytek Officially Announces Support for MWLL

2. Modeling Team Works in Progress

3. The Creator of GeoControl Joins MWLL

4. Meet the Devs

5. MWLL featured in eGames.de magazine




1. Crytek Officially Announces Support for MWLL

 

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Exciting annoucement coming out of Crytek, the Developers behind the award winning PC title Crysis!

 

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The Press Release states Crytek's official support in the development for MechWarrior: Living Legends. This is great news for any Battletech fan as FASA studios closes and no major Development group has expressed interest or support of any title using the MechWarrior IP.

 

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Alexander Marschall, Crytek's community manager, has been in contact with the team for some time now and finally we can share this news with you. Here is the official word from Crytek.


"Today we proudly announce the fourth and last chosen Crysis pre-SDK modification. It is called MechWarrior: Living Legends and will get supported by Crytek during its development." Please find the official press release here.

 

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Crytek will be offering officially supported titles help from the Crytek design team ensuring a high caliber of gameplay and art. In addition, they have provided to supported teams a PRE-RELEASE SDK with all the tools needed to bring their development to the next level.

 

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To discuss more about this topic, click here
 

 


 

2. Modeling Team Works in Progress

 

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In this month’s edition, the team behind MWLL would like to show you some of the different models we have been working on. Below are the current assets that are being worked on before they are sent down the production pipeline to the texture artists. These are some completed high poly count game assets.
 

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To see more MWLL Work in Progress models, click here

 


 

3. The Creator of GeoControl Joins MWLL

 

We are proud to announce that Johannes "Cajomi" Rosenberg (the maker of GeoControl and GeoControl 2) has joined up with MWLL!

 

 

 Not only has GeoControl 2 been an extremely valuable asset to the team in creating our terrains and maps, but now the brains behind this spectacular tool has agreed to come aboard and help the team openly in creating the most aw-inspiring and jaw dropping terrains possible in the Crytek 2 Engine!

 

 

To see more Information about GeoControl 2, click here

 


 

4. Meet the Devs

 

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In this months edition we would like to introduce Kelt Knight

 

Hello, I am Hunter May, aka Kelt Knight. I am 25 years old and live in South Carolina. I have been a member of the MWLL team since September. I enjoy my work with the team. I am a 3-D modeler for the team, making everything from guns to cargo planes. I am a 2006 graduate of the Savannah College of Art and Design. My major was Interactive Design and Game Development. I had the privilege of obtaining an internship at Hi-Rez Game Studios in Georgia last winter. Hi-Rez is developing a sci-fi MMORPG game using the Unreal 3 Engine called Global Agenda. Working there helped me improve my overall skills as an artist. Currently, I am looking for a job in the gaming industry, or doing other types of 3-D work. Being a modeler on this team challenges me to produce my finest work. I hope you like what you have seen so far from our team. We all appreciate your support of our Crysis mod and the dev team hopes to see you in the war zone soon.

 

 


 

5. MWLL featured in eGames.de magazine

 

We're proud to announce that another magazine with focus on videogaming and esports has featured MechWarrior: Living Legends.

 

 

The German publication eGames.de has an article with interview in its online version. If you're able to understand German, feel free to read the article and interview yourself. We'll try to have a translated version, at least of the interview, available in the near future.

To read the German version of the article, click here.

 


As always, we appreciate your feedback to our models, to the concept art, the work in progress, this newsletter and any other input you want to give. Should you now feel motivated to contribute to this mod, head over to our website and introduce yourself on the forums.

Best wishes,

From the team of

MechWarrior: Living Legends

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MWLL at ModDB

MWLL News Letter Archives

MWLL at Deviant Art


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