MechWarrior: Living Legends has the greatest community in the history of Battletech. Thanks to our dedicated playerbase we have a Universal Installer for acquiring everything required to play the latest and greatest version of MWLL in one single package.
Now, at your fingertips, you as well can experience the Greatest Combined Arms MechWarrior Experience ever created. Development may have ceased, but when you have more content than most AAA titles, have won more awards than you can count, and offer completely free, unsurpassed gameplay, we’re here to stay and ready to play.
Come join us by downloading the installer from this thread.
Looking forward to seeing you on the battlefield.
” MWLL.su – community of active MechWarrior: Living Legends players.
We are small, but ambitious, community of active MechWarrior: Living Legends players, most of us are Russians, but not all. And we invite all, regardless of nationality or gender, interested in MWLL people to join us on our site or TeamSpeak.
You can try some sort of organised gameplay or just get fun with other players. Also you can get some help, explanations or advices if need them or ask any questions – feel free to join our TeamSpeak(ts3.mwll.su) anytime and visit our website (mwll.su).
The MWLL team is pleased to announce the immediate release of MechWarrior: Living Legends 0.7.1 Hotfix. This hotfix addresses some performance issues and bugs that were included in the 0.7.0 release as follows:
Big texture optimization for most of the assets
Fixed Solaris Arena rankings not appearing
Fixed Thanatos spawning off-map
Added orange line to Aerospace heat indicator
Fixed Long Tom HUD bug
Adjusted free reticule & torso pitch values on all Mechs
Reduced crouch pitch bonus to +10‹ (was +20‹)
Radar bug fixed on several variants
Adjusted Mech/Tank HUDs to be more legible
Fixed missing camos for several Mechs & weapon pods
Corrected buy menu mouse scrolling speed
Fixed several incorrect/inconsistent buy menu descriptions
Fixed collision proxy in Avatar torso
Fixed Chimera exploding from splash damage when mounting LRM-type weapons
Fixed Bushwacker, Shadowcat, Black Lanner torsos disappearing upon destruction
Fixed (c)UAC10/20 display names for consistency
Increased firebomb reload time
Fixed AC10 & AC20 impact sounds not playing
Corrected cNarc lockon range
Fixed PPC shots spawning double particles & sounds
Modified PPC impact properties (Slightly better performance)
Fixed HVAC ammo in buy menu
Fixed BA Bear MG not automatically being replaced upon buying new BA weapons
Fixed APC only available to Clans in puretech
Fixed top-mounted weapon convergence issues on Bushwacker, Catapult, Daishi, Loki, Masakari, Ryoken, Warhammer
Fixed sounds for Solitaire not working
Adjusted Uller hitbox proxies
Fixed Atlas movement bug when moving forward while pitching down
Fixed Atlas shooting self (e.g. Hitting self with NARC when pitched/twisted at certain angles)
Removed Ares 3rd person
Added new engine sounds for Ares
Added Uller, Warhammer, Loki, Thor, Madcat MkII, Blood Asp F & G variants
Clan Large Pulse Laser -10% heat per shot
Firebomb fire rate interval increased to 5 seconds from 3
Global cbill accumulation slowdown changed to -10% (from -20% in 0.7.0)
Removed audio from radio messages
Heatsinks properly repair when asset is repaired (damage warning does not disappear from HUD)
Adjusted heat properties of several maps to be more inline with more punishing heat system (hot maps less hot, cold maps less cold)
Small optimization pass on TC_IvoryTower, TC_Frostbite
Removed several laser turrets from TC_IvoryTower
-Fixed missing objects
-Added repair pad to D3 base, removed Mech hangar’s repair ability
-Moved spawngroup entity of easternmost base to VTOL tower to make spawn location more obvious to players
-Light optimization pass
-Fixed dips in ground around northern base; fixed light post in middle of repair pad
-Fixed floating lights in middle base
-Fixed untextured trees
-Fixed invisible terrain inside easternmost base
-Moved OOB area lower to fix OOB warning when inside deep lakes
-Fixed missing dam objects
-Fixed CL aero runway’s broken buyzone
-Fixed IS VTOL hanger floating when hit with C8
Please use the auto-updater included with your MWLL installer to update to the latest version.
Yes it is true that we stopped developement. But that does not mean that the game is dead. We released 0.7.0 on 16th of Januarry 2013 and there are lots of new features in it. So download it and jump onto the servers. All of the player facing infrastructre is still going to be around for a while. So you can update, play and discuss the game as usual.
Greeting Living Legends!
In light of recent confusion and rumors, the co-owner of Wandering Samurai Studios and I are here to clear some things up.
First and foremost there has not, nor has there ever been, any legal action or threat of legal action leveraged against the MechWarrior: Living Legends development team. This was an assumption of a small amount of volunteers based on incomplete information.
To clarify, the decision to discontinue development of MechWarrior: Living Legends was made by the founders and owners of the project. On behalf of all the people involved in MechWarrior: Living Legends we must sincerely apologize to all parties affected by this miscommunication.
In closing, development on this project has officially come to an end. We thank you for your support and express our hope for the continued success of the MechWarrior franchise.
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