Apr 15

Greetings from the MechWarrior: Living Legends Team!

We know it has been a while since any development news has been released so we are pleased to end the dry spell with today’s glimpse into some of our ongoing development activities.

After several months of public beta release and analysis of metrics and playtest observations we have undertaken an extensive rebalancing effort.  To support this, our programming team has developed a new approach to how balance is implemented in MechWarrior: Living Legends and have created new tools to allow our team to adjust balance in a logical and structured format. 

New Balance Adjustment Script

Developed for use by internal development staff, this script allows for balance implementations to be quickly changed using multiplier values that apply to categories of weapons, sub-categories of weapons, vehicle armour values and component armour distribution. 

Weapon Damage

Weapon damages have been completely refactored using CBT values as a base template.  Additionally, within the balance code, weapons have been grouped via their class and sub-class (i.e. “Lasers” and “Beam Lasers”).  Having this hierarchy in combination with the balance adjustment script allows us quickly set and playtest global changes to an entire weapon class. 

Armour Values

Armour values for assets with MWLL have been refactored, again using CBT values as a base template.  In this case, we have developed a formula for distributing the total armour value for a platform across its constituent components programmatically.  As with the Weapon Damage system, each class of assets within MWLL has been categorised to allow quick changes across entire classes of vehicles for playtesting purposes.  As an example, the script could be run to increase tracked armour values by 10% and instantly distribute that increased armour allocation across all member vehicles of that class.

Please note that although we are using CBT values as a starting template we have no intention of directly replicating the entirety of CBT balance tables.  Beyond the obvious issues of trying to use a tabletop ruleset for a FPS combat game, we feel that the overall gameplay experience should be the guiding rule for the creation of a balance system.

We are undertaking internal testing to find a balance state for our next public beta release, but as with any complex game system we will likely need another round of feedback from the beta.  However, with our more streamlined system, it will make the turn around much faster and make the addition of new assets much simpler and easier to balance relative to existing assets.

Thank You Again for Your Support of MechWarrior: Living Legends!

Mar 22

Thanks to the combined effort of Nuclear Fallout and our team we are now able to offer you our first official server hosting the Mechwarrior Living Legends Beta. This server is one of their stronger servers and should play rather smoothly. Please try it out if you get a chance – any kind of feedback is welcome. If this server plays well more will come online.

Here the server connection information:

Name: MWLL Official #1 by NFO

IP: 66.150.214.235

Port: 64087

Mar 13

We are pleased to announce that our community wiki is now running a custom theme. Go ahead and check it out at wiki.mechlivinglegends.net and give your thanks to Sky_Walker who made all this possible.

Mar 11

MWLL wants YOU!

By AoP MWLL, The Team Comments Off

Yes, it’s true. MWLL wants you. Bad rhymes aside, the team behind MechWarrior: Living Legends is actively searching for fresh blood to reinforce its ranks. We have created an overview of our minimum requirements for certain departments. These, together with some additional info, can be found in the “Join Us” section.

Please note that this invitation goes out to everyone who has skills that might be useful when it comes to creating a total conversion modification. However, please also understand that certain limitations we installed earlier remain in effect: we are still NOT looking for consultants, writers, advisers or testers with this call and applications for any of these or similar positions will simply be ignored.

Mar 07

Good news for all of those having troubles getting their actionmaps.xml setup properly. CapperDeluxe took on the task of writing an easy to use application which will help you to get  joystick or gamepad working! He named it Actionmapper and as of writing this post the latest version was 0.1.2 which already offers a lot of features:

  • Easy to use interface to map keys for MWLL 0.2.0
  • Support for keyboard, mouse and joystick
  • Preview modifications since last save
  • Show conflicting binds in real time

The Actionmapper is under heavy development right now and there are plans to offer more features in the future as

  • Multiple Crysis profile support
  • Input detection instead of dropdown lists
  • Interface to edit the joystick.cfg

To get started with this application you need to grab Java and the Actionmapper files from Sourceforge. Click on those links to grab them right away and read up on the forum topic to get it setup.

Mar 01

Seven days have passed since we launched our MWLL Community Wiki and six days passed since Sky_walker took command of it, so we decided it might be a good idea to check out what you guys have been working on.

The results were more than impressive and the team would like to thank all contributors for their hard work. No less than 19 different people contributed to the wiki since its launch, creating 81 pages with actual content and uploading 39 images. Since its launch, the Wiki has been viewed more than 20,000 times by almost 2300 unique visitors already, who created more than 500MB of traffic in this short period of time.

As a little gesture of our thankfulness and respect for this achievement and the quality of the volunteer team’s work, we’ve decided to replace all links from our factions pages for Inner Sphere and Clans with links to the according pages in the Wiki – until further notice.

Thank you everyone and keep up the good work!

As a last remark for this post and to avoid any confusion, we’d like to state again that Sky_walker is not part of the MWLL dev team at this time, but ‘just’ a very dedicated member of MWLL’s fantastic community. Therefore, please abstain from contacting him regarding MWLL development as has happened in the past.

Mar 01

With the constant influx of new users, the community wiki, community created guides and maps and other things, activity on the MWLL forums has rapidly increased. Most of this activity is useful, entertaining or helpful – others isn’t. It is for this reason we’ve decided to introduce two established community features to allow the community to reward good contributions – and contain the not so good ones.

While these features are currently enabled with as few restrictions as possible, we’d still like to ask you to use them wisely – don’t ‘smite’ posts just because you dislike the poster for example. A user you dislike might still have posted a useful comment, guide or piece of advice – be fair and ‘applaud’. Just as much, don’t say ‘thank you’ for the sheer appearance of posters, but for useful, entertaining and thought-out posts.

Feb 25

Wandering Samurai Studios is proud to announce the official release of the MechWarrior: Living Legends Public Beta version 0.2.0. As announced earlier, we’ve teamed up with Fileplanet to bring to you the MechWarrior Reinforcement pack, a complete overhaul of the client and server files including all patches and fixes completed to this day PLUS quite a number of new features.

Again, our download page contains all information on where to find the files and what to do before installing. Also, keep an eye on the forums where we will certainly maintain an extended list of mirrors. If you’re interest in what exactly changed since the last update, please check out the complete changelog.

Feb 23

Just recently, we announced the launch of MWLL’s Community Wiki. Today, we’re proud to announce that a member of MWLL’s fantastic community has taken charge of it: please say hello to Sky_Walker as new administrator of the Wiki. Another change regarding the Wiki: registration is now required before you’re allowed to create or modify content.

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Feb 22

It has been asked for and we did heed the call: today, we give to you the MWLL Community Wiki at http://wiki.mechlivinglegends.net

When we say “we give to you”, that is exactly what we mean: this Wiki will absolutely and only live by your participation, it is a “Community Wiki”. Therefore, please ensure that when you create content on this wiki, it is correct and valid as you will be responsible for the quality of this Wiki as an informational resource, not just for new players of course.

If there is additional need for discussion that’s too extensive to be comfortably held in the articles’ talk pages, there is now also a separate sub-forum for the MWLL Wiki on our main forums.

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