Mar 17

 

The rapidly approaching release of MechWarrior: Living Legends 0.5.6 open beta will see the public debut of the long in development Clan Epona 50-ton hovertank.

The Epona is a pursuit hovertank capable of running down fleeing opponents and is provided in variants suitable for roles ranging from fire support to close range knife fighting.  Though limited in electronics capabilities it is a tenacious brawler and nimble despite its size.

The Epona will be included along with several other new features, enhancements, balance changes and bug fixes in the upcoming MWLL 0.5.6 release.

Discuss in our forums!

 

Mar 14

No Guts No Galaxy PodcastThis last weekend two of the Project Directors for MechWarrior: Living Legends, Toth ”Morgan” and KingLeerUK “Will”,  discussed the past, present and future of the MWLL project with the Phil and Daeron of the No Guts No Galaxy podcast.  Among the various topics covered included:

  • the origins of the MWLL project,
  • some of the initial challenges and frustrations of bringing the project to a release state,
  • responses to both praise and criticisms levied against the project,
  • discussion of some of the technical hurdles that the project has had to overcome,
  • the joys and pains of working on a volunteer project,
  • roles for battle armour in upcoming game modes,
  • and an assortment of teasers, coming attractions and the usual efforts at disinformation you’ve come to expect!

Click over to the NoGutsNoGalaxy.net page to listen to the hour-long interview and then discuss in our forums!

Mar 05

A MechWarrior without information is just meat in a can waiting for the next gauss round to arrive.  We here at MechWarrior: Living Legends recognise that and are pleased to bring you a look at our newly revised and massively improved HUD system; coming soon to a battleground near you.

The original HUD system in MechWarrior: Living Legends has been functional and did meet the requirements for the initial game launch back in 2009, but we have since added numerous layers to the complexity of our game and have many, many more treats in store for our community.  Our beta launch HUD design was built upon the native Flash system within the Crysis modSDK but has always been fraught with performance and maintainability issues as well as looking rather plain.

This last summer we decided it was time our HUD took off the training wheels and be recreated, ready to support all of our released and planned gameplay concepts and at the same time improve the appearance.

Concept artist “FlyingDebris” worked with the project directors and lead developers of the MWLL team to create multiple concepts for the HUD that encompassed the breadth of functionality available within MWLL and provide accomodations for planned features and expansions.  One of the core requirements was that the HUD for each vehicle class be uniquely suited to the roles that those players play and provide them with an interface that prioritises the information most important to those roles.

Here are the concepts for the Mech HUD showing the “kitchen sink” of information elements and a static/interference effect concept.

MWLL Mech HUD Concept     MWLL Mech HUD Concept Static Effect\

Here is the concept for the tank version of the HUD.

MWLL Tank HUD Concept

Our Flash Programmer “CHHs Deathshade” has been hard at work for months converting these concepts into working Flash files that can be dynamically updated by game code.  Working closely with our programming team, he has been implementing the ‘Mech HUD in stages making sure to test both functionality and performance at each step of the process.  Our goal is to create our own native HUD system that has little to no reliance upon the Crysis modSDK Flash system and has greatly improved performance and reliability.

Here are some screenshots of the HUD progress implemented thus far:

MWLL Mech HUD In Game 01    MWLL Mech HUD In Game 02    MWLL Mech HUD In Game 03

MWLL Mech HUD In Game 04    MWLL Mech HUD In Game 05    MWLL Mech HUD In Game 06

MWLL Mech HUD In Game 07    MWLL Mech HUD In Game 08

We have also prepared a quick video showing an alpha build playtest using the current ‘Mech HUD progress:


View Video on YouTube

We hope that you have enjoyed this look at upcoming improvements to the HUD systems within MechWarrior: Living Legends.  With each content release, teaser and peek into new features I hope that our MWLL community share in our sense of accomplishment and the pride in seeing what our volunteer team continues to achieve.

Discuss in our forums!

Mar 01

 

Feb 29

By Joyeuse MWLL No Comments »

INCOMING TRANSMISSION

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Those ignorants! Those blasted ignorants!

Do they know what they have in their grasp? Do they have any idea about how important it is?

Of course they don’t! How could they? For them it’s just an oddity among a derelict cave full of burned treasures, many of them rendered worthless back in 3015, when we failed miserably in what ought to be a simple task. We were naïve. So damn naïve my blood still boils when I think about it!

But I will not commit the mistakes of my predecessors. Our goal is pure and unfathomable! We must give everything to the betterment of Humanity, to the tossing aside of the ignorant and impure who rule nations, and the enlightment of the masses!

The pawns are being moved into position, and even fate seems to be smiling at us, as war burns through our path, and shapes reality into what we need it to be. No-one will ever know. No-one will ever hear of it, save for some misshapen rumors used by drunken warriors to scare their peers…

The idea pleases me…

Does it pleases you too, my love? You who are certainly reading these words even as I write them… Pffff… I should scream at you and beg for you to get out of my mind, but it’s worthless, isn’t it? And why should I?

parity error;
reconnecting…

I know you’re just doing your job, regardless of how unmistakably you enjoy my ramblings. But this will not be possible very soon. Because I will be off…

I will be off to destroy those who see themselves as the best, and I will move forward with the one true dream. My faith is strong and my purity eternal. I serve He that is, and I will see this through.

Secrets of universes unseen, closed by our senses limited, will be weapon!
They still don’t know, and they shall never do!

reconnecting
…se
[end]

SIGNAL TERMINATED AT SOURCE

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